0.9 - 15 Jan 04
===============
- Fix: issue with using scrollbar in browser sometimes launches the game
- Fix: longstanding wolf bug where arty/airstrikes can damage/kill through roofs/walls
       (i.e. forward bunker on beach)
- Fix: Can no longer pick up ammo packs if all banks are full of ammo
- Fix: Lean is now properly shown in multiview
- Fix: Various UI issues with alternate languages
- Change: "\kill" now counts as a death in stats
- Change: GS in game stats changed to "Gib" for # of bodies gibbed (also shown in +wstats)
- Change: Made cl_timenudge a latch variable
- Change: Clean up of the multiview interface
	- Windows-like controls (point and click)
	- Drop-down listings to show/hide players currently being multiviewed
	- Full support in demo playback
- Add: Average ping of teams shown above ping column
- Add: Spectator ping shown on the scoreboard
- Add: UI updates to various components in the main UI (blender, hyperlinks, credits, etc.)
- Add: mod name to the listed gametype in the server browser
- Add: Health pack drop/used stats (also in topshots w/15 drop minimum)
- Add: Ammo pack drop/used stats (also in topshots w/15 drop minimum)
- Add: Revival stats (# of times a player revived someone on their team)
- Add: Muzzle flash option (cg_muzzleFlash 0=off, 1=on, default=1)
- Add: Ammo remaining on crosshair name (only for weapons with real ammo)
       --> cg_drawcrosshairnames: 0 - none, 1-On-All, 2-On-NoAmmo
- Add: chat beep options (cg_chatbeep - 0/none, 1/all, 2/teamchat only)
       --> Different tones for normal and team chat
- Add: Teammates who are dead but revivable are shown with a "*" to the left of their
       class/name on the team overlay.
- Add: Replaced unbound commands displaying "???" with "[command_name]" so you
       can tell what the actual command for the bind supposed to be.
- Add: "ready" status shown (on the scoreboard) for players in warmup:
	- red "?" = not ready
	- green "!" = ready
- Add: Demo player:
	- Dir listing/navigation
	- Double-click to expand dir
	- Double-click to load a demo
	- On/off button for timedemo
- Add: option to ignore players:
	- ignore <id|axis|allies|specs|all>
		- no <id> gives usage + current ignore list
		- <id> of -1 means ignore all
	- ignore_remove <id|axis|allies|specs|all>
		- <id> of -1 removes all ignores

0.83 - 19 Mar 03
================
- Fix: Mouse sensitivity issues with multiview
- Fix: Player view won't snap randomly after coming out of a pause
- Fix: Several internal UI fixups
- Fix: Zoomed with binocs and switching weapons will no longer stop the sway
- Fix: Weapon dropping while scoped with a sniper-rifle issues
- Fix: Leaning/water exploits to get around weapon warmup times (panzer/venom)
- Fix: Grenade explode on touch from dead players (thx Bani!)
- Fix: Team locks follow on team swaps (voted or next round)
- Fix: "zombied" players for slow-loading clients on map change (thx Bani!)
- Fix: RT / respawn message were partially overlapping
- Fix: Invisible flamethrower flames (thx Bani!)
- Fix: Random weirdo player model leans (thx Bani!)
- Fix: Server crashing exploit
- Update: All alternate language UI
- Add: Macintosh build + installer (thanks CannonFodder!)
- Add: Server-side configurable centerview toggle (server_allowCenterview)
- Add: vote_allow_centerview (server-side toggling of centerview voting option)
- Add: callvote centerview - allows toggling the client "centerview" command on/off
  Remember, even if the vote for this option is disabled, you can always issue:
		\callvote centerview
  (with no parameters) to see the current server setting.  This applies to ANY
  callvote option :p

0.82a - 13 Nov 02
=================
- Fix: Stats bugs

0.82 - 12 Nov 02
================
- Fix: Resolution bug and fonts at 1280x1024
- Fix: Possible client crash if autoaction is enabled
- Fix: Small MV exploit
- Fix: Erroneous limit of 16 raised to 32 for client IDs on MV
- Fix: Artillary kill stats
- Fix: False dead player animations with antilag
- Fix: Player warpings with antilag
- Fix: Occassional carry-over of stats when they should be wiped
- Change: Shot attempts no longer counted when gibbing bodies
- Change: Drop of objective is now straight down rather than
  "tossed" to stop through-barrier exploits.
- Change: Removed a ton of single-player/bot code from the server
  to reduce overall size and give some performance enhancements
- Remove: Complaint popup in demos
- Add: All 1.4 updates minus some UI additions
- Add: forcefps <value> command to bypass com_maxfps latch
- Add: "\mvnone" command to remove all active MV clients
- Add: Separate MV list into teams with team flags at the top of each list
- Add: Ability to set transparency of hit "splats"
       (cg_bloodDamageBlend - values 0.0-1.0)

0.8 - 27 Oct 02
===============
- Fix: Occasional lockout on respawn during warmup
- Fix: Small warmup bug when changing warmup limits
- Fix: Spectator inactivity check
- Fix: Small tweak to speclock
- Fix: Sniper/binoc zooms in demos
- Fix: MOTD not showing up after initial server load
- Fix: Autoswitch after panzer/smoke grenade is fired
- Fix: Autoscreenshot/demo name if in limbo
- Fix: Priming a grenade and dropping your weapon no longer means "can't use any weapons anymore"
- Fix: LT exploit to get soldier loadouts on default team SMG
- Fix: Don't autoaction on a demo
- Change: No longer able to send a DynamitePlanted or DynamiteDefused vchat globally :p
- Add: Multiview support.  Check the osp-wolf-Multiview.txt doc for complete info.
- Add: Democast support. Check the osp-wolf-Democast.txt doc for complete info.
- Add: mv_sensitivity (Multiview mouse sensitivity, default=20)
- Add: cg_printObjectiveInfo cvar for printing objective information in the console.
- Add: cg_crosshairColor/cg_crossharColorAlt, cg_crosshairAlpha/cg_crosshairColorAlphaAlt
- Add: panzer banning (-1 none, 0 and up = # of active panzers allowed) - team_maxPanzers (default = -1)
- Add: UI support for new options (Options and Commands)
- Add: Can use mousewheelup/down to scroll a zoomed view (in a player/follow demo)
- Add: +vstr support. Check the ClientReadme on usage info.
- Add: 2 new fonts for the cgame: ch_font 0|1|2 (0 = default)
- Add: weapon icon flashing (cg_drawWeaponIconFlash) 0=off (default)
	- red = shooting
	- yellow = reloading
	- white = switching
- Add: 24 more color codes:
	- 8, 9, <, >, =, ?, :, ;, @, A-O (in caps)
	- remember to prepend these with a "^" :p
- Add: More server-side logging:
	Dynamite_Diffuse: <player_id>
	Dynamite_Plant: <player_id>
	Repair: <player_id>
	Medic_Revive: <medic_id> <revived_player_id>
	Objective_Destroy: <player_id> <bonus>
	Ammo_Pack: <issuing_player_id> <receiving_player_id>
	Health_Pack: <issuing_player_id> <receiving_player_id>

0.3 - 10 Aug 02
===============
- Fix: changing g_warmup while countdown is already going wont change the info to the clients
- Fix: cg_noAmmoAutoSwitch and cg_autoload combination weirdness
- Fix: can report wrong win info in console if VERY close to timelimit
- Fix: some compsettings values
- Fix: Various pause issues (thanks to MentholMoose)
- Fix: speclock blackouts honored in the UI as well
- Fix: specs get thrown to 1st person randomly (roughly 30s intervals)
- Fix: Crasher on mp_rocket
- Fix: Occasional locked scoreboard while in a demo
- Change: Updated example configs with latest settings (comp and pub)
- Change: goat sound to only attacker/victim
- Change: Leaning now considered as an "active" movement wrt inactivity
- Change: No clamp on com_maxfps
- Change: server_compsettings to server_autoconfig
	0 - All settings are manual
	1 - Competition settings for the sepecified g_gametype are loaded on startup
	2 - Public server settings for the sepecified g_gametype are loaded on startup
- Add: sever cvar info (team info)
- Add: server logging - weapon stats (osp-wold-StatsInfo.txt)
- Add: document server settings (for server_autoconfig)
- Add: Toggling of blood flashes when taking damage (cg_bloodflash)
- Add: option to disable announcer (cg_announcer)
- Add: shuffle teams command (callvote shuffleteams)
- Add: pub server callvote (vote_allow_pub)
- Add: Document stats info (osp-wolf-StatsInfo.txt)
- Add: topshots/bottomshots command (also on a per weapon basis)
- Add: Server motd: server_motd0 - server_motd7.  First NULL ("") terminates
- Add: +wstats (windowed \stats) - scalable font size: cf_wstats
- Add: +wtopshots (windowed \topshots) - scalable font size: cf_wtopshots
- Add: window prompts at bottom of scoreboard during intermission
- Add: Time info at the top right of the scoreboard
- Add: statsdump - dumps current weapon/gamestats to a .txt file in the osp/stats/ dir
- Add: autoaction: performs automatic actions at particular points in the game:
	- statsdump - at the end of a round
	- autorecord - at the beginning of a round/set
	- autoscreenshot - at the end of a round
- Add: additional vote settings: vote_allow_nextmap, vote_allow_swapteams

0.22 - 15 Jun 02
================
- Various updates

0.21 - 02 Jun 02
================
- Various updates

0.2 - 01 Jun 02
================
- Initial release