OSP for Wolfenstein - Client README
===================================
Version: 0.3
Date:    08 Aug 02
Contact: rhea@OrangeSmoothie.org
Site:    http://www.OrangeSmoothie.org



Overview:
---------
This document describes all client-side settings.  For OSP-specific
commands, please see: osp-wolf-Commands.txt

Note: all of these settings can be viewed/modified in the in-game
UI, accessed through the ESC key.



Settings:
---------
cf_wstats <value> (default = 1.2)
      Specifies the font scale of the +wstats window.  The higher the
      value, the bigger the font (floating point value)

cf_wstopshots <value> (default = 0.8)
      Specifies the font scale of the +wtopshots window.  The higher
      the value, the bigger the font (floating point value)

cg_announcer <0|1> (default = 1)
      0 - Disables announcer voice messages
    * 1 - Enables announcer voice messages

cg_autoAction <bitmask> (default = 0)
      Specifies automatic actions to occur at key points in the
      game.  This setting is a bitmask:
           1 - Start a demo at the start of the round
           2 - Take a screenshot at the end of the round
           4 - Save game stats to a file at the end of the round

cg_autoReload <0|1> (default = 1)
      0 - Weapon is not automatically reloaded when clip is empty.
    * 1 - Weapon is automatically reloaded when clip is empty.

cg_bloodFlash <0.0-1.0> (default = 1.0)
      Specifies intensity of the red blood "flash" when taking damage.

cg_complaintPopUp <0|1>  (default = 1)
      0 - Disables the auto-popup of the teammate complaint request for
            being killed by a teammate.
    * 1 - Auto-popup of teammate complaint request enabled.

cg_crosshairPulse <0|1> (default = 1)
      0 - Crosshair does NOT expand with movement/firing.
    * 1 - Crosshair will grow to reflect current "spead" of fire due to
          movement/firing.

cg_drawReinforcementTime <0|1> (default = 0)
    * 0 - Team reinforcement time not drawn on the active HUD.
      1 - Shows team reinforcement time on the active HUD.

cg_noAmmoAutoSwitch <0|1> (default = 1)
      0 - Weapon is NOT switched if completely out of ammo
    * 1 - Weapon is automatically switched if completely out of ammo

cg_useScreenshotJPEG <0|1> (default = 1)
      0 - Use .tga format for autoScreenshot command
    * 1 - Use .jpg format for autoScreenshot command
