extern void Info_SetValueForKey_Big ( char * s , const char * key , const char * value ) ;
extern void Info_SetValueForKey ( char * s , const char * key , const char * value ) ;
extern qboolean Info_Validate ( const char * s ) ;
extern void Info_RemoveKey_Big ( char * s , const char * key ) ;
extern void Info_RemoveKey ( char * s , const char * key ) ;
extern void Info_NextPair ( const char * * head , char * key , char * value ) ;
extern char * Info_ValueForKey ( const char * s , const char * key ) ;
extern float * tv ( float x , float y , float z ) ;
extern char * QDECL va ( char * format , ... ) ;
extern int Q_strcasecmp ( char * s1 , char * s2 ) ;
extern int Q_strncasecmp ( char * s1 , char * s2 , int n ) ;
extern void QDECL Com_sprintf ( char * dest , int size , const char * fmt , ... ) ;
extern char * Q_CleanStr ( char * string ) ;
extern int Q_PrintStrlen ( const char * string ) ;
extern void Q_strcat ( char * dest , int size , const char * src ) ;
extern char * Q_strupr ( char * s1 ) ;
extern char * Q_strlwr ( char * s1 ) ;
extern int Q_stricmp ( const char * s1 , const char * s2 ) ;
extern int Q_strncmp ( const char * s1 , const char * s2 , int n ) ;
extern int Q_stricmpn ( const char * s1 , const char * s2 , int n ) ;
extern void Q_strncpyz ( char * dest , const char * src , int destsize ) ;
extern char * Q_strrchr ( const char * string , int c ) ;
extern int Q_isalpha ( int c ) ;
extern int Q_isupper ( int c ) ;
extern int Q_islower ( int c ) ;
extern int Q_isprint ( int c ) ;
extern void Parse3DMatrix ( char * * buf_p , int z , int y , int x , float * m ) ;
extern void Parse2DMatrix ( char * * buf_p , int y , int x , float * m ) ;
extern void Parse1DMatrix ( char * * buf_p , int x , float * m ) ;
extern void SkipRestOfLine ( char * * data ) ;
extern void SkipBracedSection ( char * * program ) ;
extern void COM_MatchToken ( char * * buf_p , char * match ) ;
extern char * COM_ParseExt ( char * * data_p , qboolean allowLineBreaks ) ;
extern int COM_Compress ( char * data_p ) ;
extern void COM_ParseWarning ( char * format , ... ) ;
extern void COM_ParseError ( char * format , ... ) ;
extern char * COM_Parse ( char * * data_p ) ;
extern int COM_GetCurrentParseLine ( void ) ;
extern void COM_SetCurrentParseLine ( int line ) ;
extern void COM_RestoreParseSession ( char * * data_p ) ;
extern void COM_BackupParseSession ( char * * data_p ) ;
extern void COM_BeginParseSession ( const char * name ) ;
extern void Swap_Init ( void ) ;
extern float FloatNoSwap ( float f ) ;
extern float FloatSwap ( float f ) ;
extern qint64 Long64NoSwap ( qint64 ll ) ;
extern qint64 Long64Swap ( qint64 ll ) ;
extern int LongNoSwap ( int l ) ;
extern int LongSwap ( int l ) ;
extern short ShortNoSwap ( short l ) ;
extern short ShortSwap ( short l ) ;
extern float LittleFloat ( float l ) ;
extern float BigFloat ( float l ) ;
extern qint64 LittleLong64 ( qint64 l ) ;
extern qint64 BigLong64 ( qint64 l ) ;
extern int LittleLong ( int l ) ;
extern int BigLong ( int l ) ;
extern short LittleShort ( short l ) ;
extern short BigShort ( short l ) ;
extern void COM_BitClear ( int array [ ] , int bitNum ) ;
extern void COM_BitSet ( int array [ ] , int bitNum ) ;
extern qboolean COM_BitCheck ( const int array [ ] , int bitNum ) ;
extern void COM_DefaultExtension ( char * path , int maxSize , const char * extension ) ;
extern void COM_StripFilename ( char * in , char * out ) ;
extern void COM_StripExtension ( const char * in , char * out ) ;
extern char * COM_SkipPath ( char * pathname ) ;
extern float Com_Clamp ( float min , float max , float value ) ;
extern float VectorDistance ( vec3_t v1 , vec3_t v2 ) ;
// TTimo: dropping const prototype
extern void AxisToAngles ( vec3_t axis [ 3 ] , vec3_t angles ) ;
extern float vectoyaw ( const vec3_t vec ) ;
extern void ProjectPointOntoVector ( vec3_t point , vec3_t vStart , vec3_t vEnd , vec3_t vProj ) ;
extern void GetPerpendicularViewVector ( const vec3_t point , const vec3_t p1 , const vec3_t p2 , vec3_t up ) ;
extern void PerpendicularVector ( vec3_t dst , const vec3_t src ) ;
extern void AngleVectors ( const vec3_t angles , vec3_t forward , vec3_t right , vec3_t up ) ;
extern void MatrixMultiply ( float in1 [ 3 ] [ 3 ] , float in2 [ 3 ] [ 3 ] , float out [ 3 ] [ 3 ] ) ;
extern int Q_log2 ( int val ) ;
extern void Vector4Scale ( const vec4_t in , vec_t scale , vec4_t out ) ;
extern void VectorInverse ( vec3_t v ) ;
extern vec_t DistanceSquared ( const vec3_t p1 , const vec3_t p2 ) ;
extern vec_t Distance ( const vec3_t p1 , const vec3_t p2 ) ;
extern vec_t VectorLengthSquared ( const vec3_t v ) ;
extern vec_t VectorLength ( const vec3_t v ) ;
extern void CrossProduct ( const vec3_t v1 , const vec3_t v2 , vec3_t cross ) ;
extern void _VectorScale ( const vec3_t in , vec_t scale , vec3_t out ) ;
extern void _VectorCopy ( const vec3_t in , vec3_t out ) ;
extern void _VectorAdd ( const vec3_t veca , const vec3_t vecb , vec3_t out ) ;
extern void _VectorSubtract ( const vec3_t veca , const vec3_t vecb , vec3_t out ) ;
extern vec_t _DotProduct ( const vec3_t v1 , const vec3_t v2 ) ;
extern void _VectorMA ( const vec3_t veca , float scale , const vec3_t vecb , vec3_t vecc ) ;
extern vec_t VectorNormalize2 ( const vec3_t v , vec3_t out ) ;
extern void VectorNormalizeFast ( vec3_t v ) ;
extern vec_t VectorNormalize ( vec3_t v ) ;
extern int VectorCompare ( const vec3_t v1 , const vec3_t v2 ) ;
extern void AddPointToBounds ( const vec3_t v , vec3_t mins , vec3_t maxs ) ;
extern void ClearBounds ( vec3_t mins , vec3_t maxs ) ;
extern float RadiusFromBounds ( const vec3_t mins , const vec3_t maxs ) ;
//extern int BoxOnPlaneSide ( vec3_t emins , vec3_t emaxs , struct cplane_s * p ) ;
extern void SetPlaneSignbits ( cplane_t * out ) ;
extern float AngleDelta ( float angle1 , float angle2 ) ;
extern float AngleNormalize180 ( float angle ) ;
extern float AngleNormalize360 ( float angle ) ;
extern float AngleMod ( float a ) ;
extern void AnglesSubtract ( vec3_t v1 , vec3_t v2 , vec3_t v3 ) ;
extern float AngleSubtract ( float a1 , float a2 ) ;
extern float LerpAngle ( float from , float to , float frac ) ;
extern float Q_fabs ( float f ) ;
extern float Q_rsqrt ( float number ) ;
extern void VectorRotate ( vec3_t in , vec3_t matrix [ 3 ] , vec3_t out ) ;
extern void MakeNormalVectors ( const vec3_t forward , vec3_t right , vec3_t up ) ;
extern void ProjectPointOnPlane ( vec3_t dst , const vec3_t p , const vec3_t normal ) ;
extern void AxisCopy ( vec3_t in [ 3 ] , vec3_t out [ 3 ] ) ;
extern void AxisClear ( vec3_t axis [ 3 ] ) ;
extern void AnglesToAxis ( const vec3_t angles , vec3_t axis [ 3 ] ) ;
extern void vectoangles ( const vec3_t value1 , vec3_t angles ) ;
extern void RotateAroundDirection ( vec3_t axis [ 3 ] , float yaw ) ;
extern void RotatePointAroundVector ( vec3_t dst , const vec3_t dir , const vec3_t point , float degrees ) ;
extern qboolean PlaneFromPoints ( vec4_t plane , const vec3_t a , const vec3_t b , const vec3_t c ) ;
extern float NormalizeColor ( const vec3_t in , vec3_t out ) ;
extern unsigned ColorBytes4 ( float r , float g , float b , float a ) ;
extern unsigned ColorBytes3 ( float r , float g , float b ) ;
extern void ByteToDir ( int b , vec3_t dir ) ;
extern int DirToByte ( vec3_t dir ) ;
extern signed short ClampShort ( int i ) ;
extern signed char ClampChar ( int i ) ;
extern float Q_crandom ( int * seed ) ;
extern float Q_random ( int * seed ) ;
extern int Q_rand ( int * seed ) ;
extern void FireWeapon ( gentity_t * ent ) ;
extern void CalcMuzzlePoints ( gentity_t * ent , int weapon ) ;
extern void CalcMuzzlePointForActivate ( gentity_t * ent , vec3_t forward , vec3_t right , vec3_t up , vec3_t muzzlePoint ) ;
extern void CalcMuzzlePoint ( gentity_t * ent , int weapon , vec3_t forward , vec3_t right , vec3_t up , vec3_t muzzlePoint ) ;
extern qboolean LogAccuracyHit ( gentity_t * target , gentity_t * attacker ) ;
extern void AddLean ( gentity_t * ent , vec3_t point ) ;
extern void Weapon_FlamethrowerFire ( gentity_t * ent ) ;
extern void Weapon_Speargun_Fire ( gentity_t * ent ) ;
extern void Weapon_RocketLauncher_Fire ( gentity_t * ent ) ;
extern void weapon_venom_fire ( gentity_t * ent , qboolean fullmode , float aimSpreadScale ) ;
extern void weapon_proxlauncher_fire ( gentity_t * ent ) ;
extern void Weapon_Nailgun_Fire ( gentity_t * ent ) ;
extern void VenomPattern ( vec3_t origin , vec3_t origin2 , int seed , gentity_t * ent ) ;
extern qboolean VenomPellet ( vec3_t start , vec3_t end , gentity_t * ent ) ;
extern gentity_t * weapon_grenadelauncher_fire ( gentity_t * ent , int grenType ) ;
extern void Bullet_Fire_Extended ( gentity_t * source , gentity_t * attacker , vec3_t start , vec3_t end , float spread , int damage ) ;
extern void Bullet_Fire ( gentity_t * ent , float spread , int damage ) ;
extern void Bullet_Endpos ( gentity_t * ent , float spread , vec3_t * end ) ;
extern void SniperSoundEFX ( vec3_t pos ) ;
extern void EmitterCheck ( gentity_t * ent , gentity_t * attacker , trace_t * tr ) ;
extern void RubbleFlagCheck ( gentity_t * ent , trace_t tr ) ;
extern void SP5_Fire ( gentity_t * ent , float aimSpreadScale ) ;
extern float G_GetWeaponSpread ( int weapon ) ;
extern int G_GetWeaponDamage ( int weapon ) ;
extern void SnapVectorTowards ( vec3_t v , vec3_t to ) ;
extern trace_t * CheckMeleeAttack ( gentity_t * ent , float dist , qboolean isTest ) ;
extern void Weapon_Gauntlet ( gentity_t * ent ) ;
extern void Weapon_Artillery ( gentity_t * ent ) ;
extern void artillerySpotterThink ( gentity_t * ent ) ;
extern void artilleryGoAway ( gentity_t * ent ) ;
extern void artilleryThink ( gentity_t * ent ) ;
extern void artilleryThink_real ( gentity_t * ent ) ;
extern void weapon_callAirStrike ( gentity_t * ent ) ;
extern void G_AirStrikeExplode ( gentity_t * self ) ;
extern void Weapon_Engineer ( gentity_t * ent ) ;
extern void Weapon_Syringe ( gentity_t * ent ) ;
extern void Weapon_MagicAmmo ( gentity_t * ent ) ;
extern void Weapon_Medic ( gentity_t * ent ) ;
extern void MagicSink ( gentity_t * self ) ;
extern void Weapon_Knife ( gentity_t * ent ) ;
extern int DebugLine ( vec3_t start , vec3_t end , int color ) ;
extern void G_ProcessTagConnect ( gentity_t * ent ) ;
extern qboolean infront ( gentity_t * self , gentity_t * other ) ;
extern void G_SetAngle ( gentity_t * ent , vec3_t angle ) ;
extern void G_SetOrigin ( gentity_t * ent , vec3_t origin ) ;
extern void G_AnimScriptSound ( int soundIndex , vec3_t org , int client ) ;
extern void G_Sound ( gentity_t * ent , int soundIndex ) ;
extern void G_AddEvent ( gentity_t * ent , int event , int eventParm ) ;
extern void G_AddPredictableEvent ( gentity_t * ent , int event , int eventParm ) ;
extern void G_KillBox ( gentity_t * ent ) ;
extern gentity_t * G_TempEntity ( vec3_t origin , int event ) ;
extern void G_FreeEntity ( gentity_t * ed ) ;
extern qboolean G_EntitiesFree ( void ) ;
extern gentity_t * G_Spawn ( void ) ;
extern void G_InitGentity ( gentity_t * e ) ;
extern void G_SetMovedir ( vec3_t angles , vec3_t movedir ) ;
extern char * vtosf ( const vec3_t v ) ;
extern char * vtos ( const vec3_t v ) ;
extern void G_UseTargets ( gentity_t * ent , gentity_t * activator ) ;
extern gentity_t * G_PickTarget ( char * targetname ) ;
extern gentity_t * G_Find ( gentity_t * from , int fieldofs , const char * match ) ;
extern void G_TeamCommand ( team_t team , char * cmd ) ;
extern int G_SoundIndex ( const char * name ) ;
extern int G_ModelIndex ( char * name ) ;
extern int G_FindConfigstringIndex ( const char * name , int start , int max , qboolean create ) ;
extern const char * BuildShaderStateConfig ( ) ;
extern void AddRemap ( const char * oldShader , const char * newShader , float timeOffset ) ;
extern void SP_trigger_concussive_dust ( gentity_t * self ) ;
extern void trigger_concussive_touch ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void SP_trigger_objective_info ( gentity_t * ent ) ;
extern void explosive_indicator_think ( gentity_t * ent ) ;
extern void SP_trigger_flagonly ( gentity_t * ent ) ;
extern void Touch_flagonly ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void SP_gas ( gentity_t * self ) ;
extern void gas_think ( gentity_t * ent ) ;
extern void gas_touch ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void SP_trigger_aidoor ( gentity_t * ent ) ;
extern void trigger_aidoor_stayopen ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void SP_trigger_deathCheck ( gentity_t * ent ) ;
extern void SP_trigger_once ( gentity_t * ent ) ;
extern void SP_func_timer ( gentity_t * self ) ;
extern void func_timer_use ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void func_timer_think ( gentity_t * self ) ;
extern void SP_trigger_hurt ( gentity_t * self ) ;
extern void hurt_use ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void hurt_think ( gentity_t * ent ) ;
extern void hurt_touch ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void SP_trigger_teleport ( gentity_t * self ) ;
extern void trigger_teleporter_touch ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void SP_target_push ( gentity_t * self ) ;
extern void Use_target_push ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void SP_trigger_push ( gentity_t * self ) ;
extern void trigger_push_use ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void AimAtTarget ( gentity_t * self ) ;
extern void trigger_push_touch ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void SP_trigger_always ( gentity_t * ent ) ;
extern void trigger_always_think ( gentity_t * ent ) ;
extern void SP_trigger_multiple ( gentity_t * ent ) ;
extern void Enable_Trigger_Touch ( gentity_t * ent ) ;
extern void Touch_Multi ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void Use_Multi ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void multi_trigger ( gentity_t * ent , gentity_t * activator ) ;
extern void multi_wait ( gentity_t * ent ) ;
extern void InitTrigger ( gentity_t * self ) ;
extern void SP_camera_reset_player ( gentity_t * ent ) ;
extern void reset_players_pos ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void mark_players_pos ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void SP_screen_fade ( gentity_t * ent ) ;
extern void screen_fade_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_camera_cam ( gentity_t * ent ) ;
extern void camera_cam_firstthink ( gentity_t * ent ) ;
extern void camera_cam_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void camera_cam_think ( gentity_t * ent ) ;
extern void Init_Camera ( gentity_t * ent ) ;
extern void delayOnthink ( gentity_t * ent ) ;
extern void SP_truck_cam ( gentity_t * self ) ;
extern void truck_cam_think ( gentity_t * ent ) ;
extern void truck_cam_touch ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void SP_props_me109 ( gentity_t * ent ) ;
extern void InitPlaneSpeaker ( gentity_t * ent ) ;
extern void PlaneUse ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void Think_SetupAirplaneWaypoints ( gentity_t * ent ) ;
extern void props_me109_think ( gentity_t * self ) ;
extern void Plane_Attack ( gentity_t * self , qboolean in_PVS ) ;
extern void Plane_Fire_Lead ( gentity_t * self ) ;
extern void props_me109_pain ( gentity_t * self , gentity_t * attacker , int damage , vec3_t point ) ;
extern void props_me109_die ( gentity_t * self , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void ExplodePlaneSndFx ( gentity_t * self ) ;
extern void SP_plane_waypoint ( gentity_t * self ) ;
extern void plane_AIScript_AlertEntity ( gentity_t * ent ) ;
extern void SP_func_tramcar ( gentity_t * self ) ;
extern void Blocked_Tramcar ( gentity_t * ent , gentity_t * other ) ;
extern void TramCarUse ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void Tramcar_die ( gentity_t * self , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void Reached_Tramcar ( gentity_t * ent ) ;
extern void GetNextTrack ( gentity_t * ent ) ;
extern void Calc_Roll ( gentity_t * ent ) ;
extern void InitTramcar ( gentity_t * ent ) ;
extern void SP_team_WOLF_checkpoint ( gentity_t * ent ) ;
extern void checkpoint_spawntouch ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void checkpoint_touch ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void checkpoint_think ( gentity_t * self ) ;
extern void checkpoint_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void checkpoint_use_think ( gentity_t * self ) ;
extern void SP_team_WOLF_objective ( gentity_t * ent ) ;
extern void objective_Register ( gentity_t * self ) ;
extern void SP_team_CTF_bluespawn ( gentity_t * ent ) ;
extern void SP_team_CTF_redspawn ( gentity_t * ent ) ;
extern void SP_team_CTF_blueplayer ( gentity_t * ent ) ;
extern void SP_team_CTF_redplayer ( gentity_t * ent ) ;
extern void CheckTeamStatus ( void ) ;
extern void TeamplayInfoMessage ( gentity_t * ent ) ;
extern gentity_t * SelectCTFSpawnPoint ( team_t team , int teamstate , vec3_t origin , vec3_t angles , int spawnObjective ) ;
extern gentity_t * SelectRandomTeamSpawnPoint ( int teamstate , team_t team , int spawnObjective ) ;
extern int FindClosestObjectiveIndex ( vec3_t source ) ;
extern int FindFarthestObjectiveIndex ( vec3_t source ) ;
extern qboolean Team_GetLocationMsg ( gentity_t * ent , char * loc , int loclen ) ;
extern gentity_t * Team_GetLocation ( gentity_t * ent ) ;
extern int Pickup_Team ( gentity_t * ent , gentity_t * other ) ;
extern int Team_TouchEnemyFlag ( gentity_t * ent , gentity_t * other , int team ) ;
extern int Team_TouchOurFlag ( gentity_t * ent , gentity_t * other , int team ) ;
extern void Team_DroppedFlagThink ( gentity_t * ent ) ;
extern void Team_FreeEntity ( gentity_t * ent ) ;
extern void Team_ReturnFlag ( int team ) ;
extern void Team_ReturnFlagSound ( gentity_t * ent , int team ) ;
extern void Team_ResetFlags ( void ) ;
extern gentity_t * Team_ResetFlag ( int team ) ;
extern void Team_CheckHurtCarrier ( gentity_t * targ , gentity_t * attacker ) ;
extern void Team_FragBonuses ( gentity_t * targ , gentity_t * inflictor , gentity_t * attacker ) ;
extern qboolean OnSameTeam ( gentity_t * ent1 , gentity_t * ent2 ) ;
extern void QDECL PrintMsg ( gentity_t * ent , const char * fmt , ... ) ;
extern const char * TeamColorString ( int team ) ;
extern const char * OtherTeamName ( int team ) ;
extern const char * TeamName ( int team ) ;
extern int OtherTeam ( int team ) ;
extern void Team_InitGame ( void ) ;
extern void SP_target_rumble ( gentity_t * self ) ;
extern void target_rumble_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void target_rumble_think ( gentity_t * ent ) ;
extern void SP_target_script_trigger ( gentity_t * ent ) ;
extern void target_script_trigger_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_target_smoke ( gentity_t * ent ) ;
extern void smoke_init ( gentity_t * ent ) ;
extern void smoke_toggle ( gentity_t * ent , gentity_t * self , gentity_t * activator ) ;
extern void smoke_think ( gentity_t * ent ) ;
extern void SP_target_alarm ( gentity_t * ent ) ;
extern void Use_Target_Alarm ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_target_lock ( gentity_t * ent ) ;
extern void SP_target_autosave ( gentity_t * ent ) ;
extern void SP_target_counter ( gentity_t * ent ) ;
extern void SP_target_fog ( gentity_t * ent ) ;
extern void Use_target_fog ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void Use_Target_Lock ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void Use_Target_Counter ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void Use_Target_Autosave ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_target_location ( gentity_t * self ) ;
extern void target_location_linkup ( gentity_t * ent ) ;
extern void SP_target_position ( gentity_t * self ) ;
extern void SP_target_kill ( gentity_t * self ) ;
extern void target_kill_use ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void SP_target_relay ( gentity_t * self ) ;
extern void relay_AIScript_AlertEntity ( gentity_t * self ) ;
extern void target_relay_use ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void SP_target_teleporter ( gentity_t * self ) ;
extern void target_teleporter_use ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void SP_target_laser ( gentity_t * self ) ;
extern void target_laser_start ( gentity_t * self ) ;
extern void target_laser_use ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void target_laser_off ( gentity_t * self ) ;
extern void target_laser_on ( gentity_t * self ) ;
extern void target_laser_think ( gentity_t * self ) ;
extern void SP_target_speaker ( gentity_t * ent ) ;
extern void target_speaker_multiple ( gentity_t * ent ) ;
extern void Use_Target_Speaker ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_target_print ( gentity_t * ent ) ;
extern void Use_Target_Print ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_target_score ( gentity_t * ent ) ;
extern void Use_Target_Score ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_target_delay ( gentity_t * ent ) ;
extern void Use_Target_Delay ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void Think_Target_Delay ( gentity_t * ent ) ;
extern void SP_target_remove_powerups ( gentity_t * ent ) ;
extern void Use_target_remove_powerups ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_target_give ( gentity_t * ent ) ;
extern void Use_Target_Give ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern int trap_GeneticParentsAndChildSelection ( int numranks , float * ranks , int * parent1 , int * parent2 , int * child ) ;
extern void trap_BotResetWeaponState ( int weaponstate ) ;
extern void trap_BotFreeWeaponState ( int weaponstate ) ;
extern int trap_BotAllocWeaponState ( void ) ;
extern int trap_BotLoadWeaponWeights ( int weaponstate , char * filename ) ;
extern void trap_BotGetWeaponInfo ( int weaponstate , int weapon , void * weaponinfo ) ;
extern int trap_BotChooseBestFightWeapon ( int weaponstate , int * inventory ) ;
extern void trap_BotInitAvoidReach ( int handle ) ;
extern void trap_BotInitMoveState ( int handle , void * initmove ) ;
extern void trap_BotFreeMoveState ( int handle ) ;
extern int trap_BotAllocMoveState ( void ) ;
extern int trap_BotPredictVisiblePosition ( vec3_t origin , int areanum , void * goal , int travelflags , vec3_t target ) ;
extern int trap_BotMovementViewTarget ( int movestate , void * goal , int travelflags , float lookahead , vec3_t target ) ;
extern int trap_BotReachabilityArea ( vec3_t origin , int testground ) ;
extern void trap_BotResetLastAvoidReach ( int movestate ) ;
extern void trap_BotResetAvoidReach ( int movestate ) ;
extern int trap_BotMoveInDirection ( int movestate , vec3_t dir , float speed , int type ) ;
extern void trap_BotMoveToGoal ( void * result , int movestate , void * goal , int travelflags ) ;
extern void trap_BotResetMoveState ( int movestate ) ;
extern void trap_BotFreeGoalState ( int handle ) ;
extern int trap_BotAllocGoalState ( int state ) ;
extern void trap_BotMutateGoalFuzzyLogic ( int goalstate , float range ) ;
extern void trap_BotSaveGoalFuzzyLogic ( int goalstate , char * filename ) ;
extern void trap_BotInterbreedGoalFuzzyLogic ( int parent1 , int parent2 , int child ) ;
extern void trap_BotFreeItemWeights ( int goalstate ) ;
extern int trap_BotLoadItemWeights ( int goalstate , char * filename ) ;
extern void trap_BotUpdateEntityItems ( void ) ;
extern void trap_BotInitLevelItems ( void ) ;
extern float trap_BotAvoidGoalTime ( int goalstate , int number ) ;
extern int trap_BotGetMapLocationGoal ( char * name , void * goal ) ;
extern int trap_BotGetNextCampSpotGoal ( int num , void * goal ) ;
extern int trap_BotGetLevelItemGoal ( int index , char * classname , void * goal ) ;
extern int trap_BotItemGoalInVisButNotVisible ( int viewer , vec3_t eye , vec3_t viewangles , void * goal ) ;
extern int trap_BotTouchingGoal ( vec3_t origin , void * goal ) ;
extern int trap_BotChooseNBGItem ( int goalstate , vec3_t origin , int * inventory , int travelflags , void * ltg , float maxtime ) ;
extern int trap_BotChooseLTGItem ( int goalstate , vec3_t origin , int * inventory , int travelflags ) ;
extern int trap_BotGetSecondGoal ( int goalstate , void * goal ) ;
extern int trap_BotGetTopGoal ( int goalstate , void * goal ) ;
extern void trap_BotGoalName ( int number , char * name , int size ) ;
extern void trap_BotDumpGoalStack ( int goalstate ) ;
extern void trap_BotDumpAvoidGoals ( int goalstate ) ;
extern void trap_BotEmptyGoalStack ( int goalstate ) ;
extern void trap_BotPopGoal ( int goalstate ) ;
extern void trap_BotPushGoal ( int goalstate , void * goal ) ;
extern void trap_BotRemoveFromAvoidGoals ( int goalstate , int number ) ;
extern void trap_BotResetAvoidGoals ( int goalstate ) ;
extern void trap_BotResetGoalState ( int goalstate ) ;
extern void trap_BotSetChatName ( int chatstate , char * name ) ;
extern void trap_BotSetChatGender ( int chatstate , int gender ) ;
extern int trap_BotLoadChatFile ( int chatstate , char * chatfile , char * chatname ) ;
extern void trap_BotReplaceSynonyms ( char * string , unsigned long int context ) ;
extern void trap_UnifyWhiteSpaces ( char * string ) ;
extern void trap_BotMatchVariable ( void * match , int variable , char * buf , int size ) ;
extern int trap_BotFindMatch ( char * str , void * match , unsigned long int context ) ;
extern int trap_StringContains ( char * str1 , char * str2 , int casesensitive ) ;
extern void trap_BotGetChatMessage ( int chatstate , char * buf , int size ) ;
extern void trap_BotEnterChat ( int chatstate , int client , int sendto ) ;
extern int trap_BotChatLength ( int chatstate ) ;
extern int trap_BotReplyChat ( int chatstate , char * message , int mcontext , int vcontext , char * var0 , char * var1 , char * var2 , char * var3 , char * var4 , char * var5 , char * var6 , char * var7 ) ;
extern int trap_BotNumInitialChats ( int chatstate , char * type ) ;
extern void trap_BotInitialChat ( int chatstate , char * type , int mcontext , char * var0 , char * var1 , char * var2 , char * var3 , char * var4 , char * var5 , char * var6 , char * var7 ) ;
extern int trap_BotNumConsoleMessages ( int chatstate ) ;
extern int trap_BotNextConsoleMessage ( int chatstate , void * cm ) ;
extern void trap_BotRemoveConsoleMessage ( int chatstate , int handle ) ;
extern void trap_BotQueueConsoleMessage ( int chatstate , int type , char * message ) ;
extern void trap_BotFreeChatState ( int handle ) ;
extern int trap_BotAllocChatState ( void ) ;
extern void trap_Characteristic_String ( int character , int index , char * buf , int size ) ;
extern int trap_Characteristic_BInteger ( int character , int index , int min , int max ) ;
extern int trap_Characteristic_Integer ( int character , int index ) ;
extern float trap_Characteristic_BFloat ( int character , int index , float min , float max ) ;
extern float trap_Characteristic_Float ( int character , int index ) ;
extern void trap_BotFreeCharacter ( int character ) ;
extern int trap_BotLoadCharacter ( char * charfile , int skill ) ;
extern void trap_EA_ResetInput ( int client , void * init ) ;
extern void trap_EA_GetInput ( int client , float thinktime , void * input ) ;
extern void trap_EA_EndRegular ( int client , float thinktime ) ;
extern void trap_EA_View ( int client , vec3_t viewangles ) ;
extern void trap_EA_Move ( int client , vec3_t dir , float speed ) ;
extern void trap_EA_MoveRight ( int client ) ;
extern void trap_EA_MoveLeft ( int client ) ;
extern void trap_EA_MoveBack ( int client ) ;
extern void trap_EA_MoveForward ( int client ) ;
extern void trap_EA_MoveDown ( int client ) ;
extern void trap_EA_MoveUp ( int client ) ;
extern void trap_EA_Crouch ( int client ) ;
extern void trap_EA_DelayedJump ( int client ) ;
extern void trap_EA_Jump ( int client ) ;
extern void trap_EA_Respawn ( int client ) ;
extern void trap_EA_Use ( int client ) ;
extern void trap_EA_Reload ( int client ) ;
extern void trap_EA_Attack ( int client ) ;
extern void trap_EA_Talk ( int client ) ;
extern void trap_EA_SelectWeapon ( int client , int weapon ) ;
extern void trap_EA_Command ( int client , char * command ) ;
extern void trap_EA_Gesture ( int client ) ;
extern void trap_EA_DropInv ( int client , char * inv ) ;
extern void trap_EA_UseInv ( int client , char * inv ) ;
extern void trap_EA_DropItem ( int client , char * it ) ;
extern void trap_EA_UseItem ( int client , char * it ) ;
extern void trap_EA_SayTeam ( int client , char * str ) ;
extern void trap_EA_Say ( int client , char * str ) ;
extern void trap_AAS_SetAASBlockingEntity ( vec3_t absmin , vec3_t absmax , qboolean blocking ) ;
extern int trap_AAS_FindAttackSpotWithinRange ( int srcnum , int rangenum , int enemynum , float rangedist , int travelflags , float * outpos ) ;
extern qboolean trap_AAS_RT_GetHidePos ( vec3_t srcpos , int srcnum , int srcarea , vec3_t destpos , int destnum , int destarea , vec3_t returnPos ) ;
extern void trap_AAS_RT_ShowRoute ( vec3_t srcpos , int srcnum , int destnum ) ;
extern int trap_AAS_PredictClientMovement ( void * move , int entnum , vec3_t origin , int presencetype , int onground , vec3_t velocity , vec3_t cmdmove , int cmdframes , int maxframes , float frametime , int stopevent , int stopareanum , int visualize ) ;
extern int trap_AAS_Swimming ( vec3_t origin ) ;
extern int trap_AAS_AreaTravelTimeToGoalArea ( int areanum , vec3_t origin , int goalareanum , int travelflags ) ;
extern int trap_AAS_AreaReachability ( int areanum ) ;
extern int trap_AAS_IntForBSPEpairKey ( int ent , char * key , int * value ) ;
extern int trap_AAS_FloatForBSPEpairKey ( int ent , char * key , float * value ) ;
extern int trap_AAS_VectorForBSPEpairKey ( int ent , char * key , vec3_t v ) ;
extern int trap_AAS_ValueForBSPEpairKey ( int ent , char * key , char * value , int size ) ;
extern int trap_AAS_NextBSPEntity ( int ent ) ;
extern int trap_AAS_PointContents ( vec3_t point ) ;
extern int trap_AAS_TraceAreas ( vec3_t start , vec3_t end , int * areas , vec3_t * points , int maxareas ) ;
extern int trap_AAS_PointAreaNum ( vec3_t point ) ;
extern void trap_AAS_SetCurrentWorld ( int index ) ;
extern float trap_AAS_Time ( void ) ;
extern void trap_AAS_PresenceTypeBoundingBox ( int presencetype , vec3_t mins , vec3_t maxs ) ;
extern int trap_AAS_Initialized ( void ) ;
extern void trap_AAS_EntityInfo ( int entnum , void * info ) ;
extern void trap_BotUserCommand ( int clientNum , usercmd_t * ucmd ) ;
extern int trap_BotGetServerCommand ( int clientNum , char * message , int size ) ;
extern int trap_BotGetSnapshotEntity ( int clientNum , int sequence ) ;
extern int trap_BotLibTest ( int parm0 , char * parm1 , vec3_t parm2 , vec3_t parm3 ) ;
extern int trap_BotLibUpdateEntity ( int ent , void * bue ) ;
extern int trap_BotLibLoadMap ( const char * mapname ) ;
extern int trap_BotLibStartFrame ( float time ) ;
extern int trap_BotLibDefine ( char * string ) ;
extern int trap_BotLibVarGet ( char * var_name , char * value , int size ) ;
extern int trap_BotLibVarSet ( char * var_name , char * value ) ;
extern int trap_BotLibShutdown ( void ) ;
extern int trap_BotLibSetup ( void ) ;
extern qboolean trap_GetTag ( int clientNum , char * tagName , orientation_t * or ) ;
extern void trap_SnapVector ( float * v ) ;
extern int trap_RealTime ( qtime_t * qtime ) ;
extern void trap_DebugPolygonDelete ( int id ) ;
extern int trap_DebugPolygonCreate ( int color , int numPoints , vec3_t * points ) ;
extern qboolean trap_GetEntityToken ( char * buffer , int bufferSize ) ;
extern void trap_GetUsercmd ( int clientNum , usercmd_t * cmd ) ;
extern void trap_BotFreeClient ( int clientNum ) ;
extern int trap_BotAllocateClient ( void ) ;
extern qboolean trap_EntityContactCapsule ( const vec3_t mins , const vec3_t maxs , const gentity_t * ent ) ;
extern qboolean trap_EntityContact ( const vec3_t mins , const vec3_t maxs , const gentity_t * ent ) ;
extern int trap_EntitiesInBox ( const vec3_t mins , const vec3_t maxs , int * list , int maxcount ) ;
extern void trap_UnlinkEntity ( gentity_t * ent ) ;
extern void trap_LinkEntity ( gentity_t * ent ) ;
extern qboolean trap_AreasConnected ( int area1 , int area2 ) ;
extern void trap_AdjustAreaPortalState ( gentity_t * ent , qboolean open ) ;
extern qboolean trap_InPVSIgnorePortals ( const vec3_t p1 , const vec3_t p2 ) ;
extern qboolean trap_InPVS ( const vec3_t p1 , const vec3_t p2 ) ;
extern int trap_PointContents ( const vec3_t point , int passEntityNum ) ;
extern void trap_TraceCapsule ( trace_t * results , const vec3_t start , const vec3_t mins , const vec3_t maxs , const vec3_t end , int passEntityNum , int contentmask ) ;
extern void trap_Trace ( trace_t * results , const vec3_t start , const vec3_t mins , const vec3_t maxs , const vec3_t end , int passEntityNum , int contentmask ) ;
extern void trap_SetBrushModel ( gentity_t * ent , const char * name ) ;
extern void trap_GetServerinfo ( char * buffer , int bufferSize ) ;
extern void trap_SetUserinfo ( int num , const char * buffer ) ;
extern void trap_GetUserinfo ( int num , char * buffer , int bufferSize ) ;
extern void trap_GetConfigstring ( int num , char * buffer , int bufferSize ) ;
extern void trap_SetConfigstring ( int num , const char * string ) ;
extern void trap_SendServerCommand ( int clientNum , const char * text ) ;
extern void trap_DropClient ( int clientNum , const char * reason ) ;
extern void trap_LocateGameData ( gentity_t * gEnts , int numGEntities , int sizeofGEntity_t , playerState_t * clients , int sizeofGClient ) ;
extern void trap_Cvar_VariableStringBuffer ( const char * var_name , char * buffer , int bufsize ) ;
extern int trap_Cvar_VariableIntegerValue ( const char * var_name ) ;
extern void trap_Cvar_Set ( const char * var_name , const char * value ) ;
extern void trap_Cvar_Update ( vmCvar_t * cvar ) ;
extern void trap_Cvar_Register ( vmCvar_t * cvar , const char * var_name , const char * value , int flags ) ;
extern void trap_SendConsoleCommand ( int exec_when , const char * text ) ;
extern int trap_FS_GetFileList ( const char * path , const char * extension , char * listbuf , int bufsize ) ;
extern void trap_FS_FCloseFile ( fileHandle_t f ) ;
extern int trap_FS_Rename ( const char * from , const char * to ) ;
extern int trap_FS_Write ( const void * buffer , int len , fileHandle_t f ) ;
extern void trap_FS_Read ( void * buffer , int len , fileHandle_t f ) ;
extern int trap_FS_FOpenFile ( const char * qpath , fileHandle_t * f , fsMode_t mode ) ;
extern void trap_Argv ( int n , char * buffer , int bufferLength ) ;
extern int trap_Argc ( void ) ;
extern int trap_Milliseconds ( void ) ;
extern void trap_Error ( const char * fmt ) ;
extern void trap_Printf ( const char * fmt ) ;
extern int PASSFLOAT ( float x ) ;
extern void dllEntry ( int ( QDECL * syscallptr ) ( int arg , ... ) ) ;
extern qboolean ConsoleCommand ( void ) ;
extern void Svcmd_SwapTeams_f ( ) ;
extern void Svcmd_ResetMatch_f ( ) ;
extern void Svcmd_StartMatch_f ( ) ;
extern void Svcmd_ForceTeam_f ( void ) ;
extern gclient_t * ClientForString ( const char * s ) ;
extern void Svcmd_EntityList_f ( void ) ;
extern void Svcmd_RemoveIP_f ( void ) ;
extern void Svcmd_AddIP_f ( void ) ;
extern void G_ProcessIPBans ( void ) ;
extern qboolean G_FilterPacket ( char * from ) ;
extern void G_SpawnEntitiesFromString ( void ) ;
extern void SP_worldspawn ( void ) ;
extern qboolean G_ParseSpawnVars ( void ) ;
extern char * G_AddSpawnVarToken ( const char * string ) ;
extern void G_SpawnGEntityFromSpawnVars ( void ) ;
extern void G_ParseField ( const char * key , const char * value , gentity_t * ent ) ;
extern char * G_NewString ( const char * string ) ;
extern qboolean G_CallSpawn ( gentity_t * ent ) ;
extern qboolean G_SpawnVector ( const char * key , const char * defaultString , float * out ) ;
extern qboolean G_SpawnInt ( const char * key , const char * defaultString , int * out ) ;
extern qboolean G_SpawnFloat ( const char * key , const char * defaultString , float * out ) ;
extern qboolean G_SpawnString ( const char * key , const char * defaultString , char * * out ) ;
extern void G_WriteSessionData ( void ) ;
extern void G_InitWorldSession ( void ) ;
extern void G_InitSessionData ( gclient_t * client , char * userinfo ) ;
extern void G_ReadSessionData ( gclient_t * client ) ;
extern void G_WriteClientSessionData ( gclient_t * client ) ;
extern qboolean G_ScriptAction_RemoveEntity ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_SetRoundTimelimit ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_EndRound ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_Announce ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_SetDefendingTeam ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_SetObjectiveStatus ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_SetWinner ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_ObjectiveImage ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_ObjectiveShortAlliedDesc ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_ObjectiveAlliedDesc ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_ObjectiveShortAxisDesc ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_ObjectiveAxisDesc ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_NumberofObjectives ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_AlliedRespawntime ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_AxisRespawntime ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_OverviewImage ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_MapDescription ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_AIScriptName ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_EntityScriptName ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_StartCam ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_StopSound ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_Halt ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_TagConnect ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_ResetScript ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_FaceAngles ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_Print ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_MissionSuccess ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_MissionFailed ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_Accum ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_AlertEntity ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_PlayAnim ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_PlaySound ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_Trigger ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_Wait ( gentity_t * ent , char * params ) ;
extern qboolean G_ScriptAction_GotoMarker ( gentity_t * ent , char * params ) ;
extern void SP_script_multiplayer ( gentity_t * ent ) ;
extern void SP_script_camera ( gentity_t * ent ) ;
extern void SP_script_model_med ( gentity_t * ent ) ;
extern void script_model_med_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void script_model_med_spawn ( gentity_t * ent ) ;
extern void SP_script_mover ( gentity_t * ent ) ;
extern void script_mover_blocked ( gentity_t * ent , gentity_t * other ) ;
extern void script_mover_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void script_mover_spawn ( gentity_t * ent ) ;
extern void script_mover_die ( gentity_t * self , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void script_linkentity ( gentity_t * ent ) ;
extern qboolean G_Script_ScriptRun ( gentity_t * ent ) ;
extern void G_Script_ScriptEvent ( gentity_t * ent , char * eventStr , char * params ) ;
extern void G_Script_ScriptChange ( gentity_t * ent , int newScriptNum ) ;
extern void G_Script_ScriptParse ( gentity_t * ent ) ;
extern void G_Script_ScriptLoad ( void ) ;
extern g_script_stack_action_t * G_Script_ActionForString ( char * string ) ;
extern int G_Script_EventForString ( char * string ) ;
extern qboolean G_Script_EventMatch_IntInRange ( g_script_event_t * event , char * eventParm ) ;
extern qboolean G_Script_EventMatch_StringEqual ( g_script_event_t * event , char * eventParm ) ;
extern void G_LoadPersistant ( void ) ;
extern qboolean G_SavePersistant ( char * nextmap ) ;
extern void PersReadCastState ( fileHandle_t f , cast_state_t * cs ) ;
extern void PersWriteCastState ( fileHandle_t f , cast_state_t * cs ) ;
extern void PersReadEntity ( fileHandle_t f , gentity_t * cl ) ;
extern void PersWriteEntity ( fileHandle_t f , gentity_t * ent ) ;
extern void PersReadClient ( fileHandle_t f , gclient_t * cl ) ;
extern void PersWriteClient ( fileHandle_t f , gclient_t * cl ) ;
extern void G_LoadGame ( char * filename ) ;
extern void G_UpdatePlayTime ( void ) ;
extern qboolean G_SaveGame ( char * username ) ;
extern void ReadCastState ( fileHandle_t f , cast_state_t * cs , int size ) ;
extern void WriteCastState ( fileHandle_t f , cast_state_t * cs ) ;
extern void ReadEntity ( fileHandle_t f , gentity_t * ent , int size ) ;
extern void WriteEntity ( fileHandle_t f , gentity_t * ent ) ;
extern void ReadClient ( fileHandle_t f , gclient_t * client , int size ) ;
extern void WriteClient ( fileHandle_t f , gclient_t * cl ) ;
extern void ReadField ( fileHandle_t f , saveField_t * field , byte * base ) ;
extern void WriteField2 ( fileHandle_t f , saveField_t * field , byte * base ) ;
extern void WriteField1 ( saveField_t * field , byte * base ) ;
extern byte * G_FindFuncByName ( char * name ) ;
extern funcList_t * G_FindFuncAtAddress ( byte * adr ) ;
extern void G_SaveWriteError ( void ) ;
extern void SP_props_flamethrower ( gentity_t * ent ) ;
extern void props_flamethrower_init ( gentity_t * ent ) ;
extern void props_flamethrower_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void props_flamethrower_think ( gentity_t * ent ) ;
extern void SP_props_footlocker ( gentity_t * self ) ;
extern void props_locker_death ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void props_locker_mass ( gentity_t * ent ) ;
extern void props_locker_spawn_item ( gentity_t * ent ) ;
extern void init_locker ( gentity_t * ent ) ;
extern void props_locker_pain ( gentity_t * ent , gentity_t * attacker , int damage , vec3_t point ) ;
extern void props_locker_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void props_locker_endrattle ( gentity_t * ent ) ;
extern void Spawn_Junk ( gentity_t * ent ) ;
extern void SP_props_statueBRUSH ( gentity_t * self ) ;
extern void SP_props_statue ( gentity_t * ent ) ;
extern void props_statue_touch ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void props_statue_death ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void props_statue_animate ( gentity_t * ent ) ;
extern void props_statue_blocked ( gentity_t * ent ) ;
extern void SP_skyportal ( gentity_t * ent ) ;
extern void SP_props_decor_Scale ( gentity_t * ent ) ;
extern void SP_props_decorBRUSH ( gentity_t * self ) ;
extern void SP_props_decoration ( gentity_t * ent ) ;
extern void props_touch ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void Use_props_decoration ( gentity_t * ent , gentity_t * self , gentity_t * activator ) ;
extern void props_decoration_death ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void props_decoration_animate ( gentity_t * ent ) ;
extern void SP_props_ExploPart ( gentity_t * ent ) ;
extern void props_ExploPartInit ( gentity_t * ent ) ;
extern void props_ExploPartUse ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_propsFireColumn ( gentity_t * ent ) ;
extern void propsFireColumnInit ( gentity_t * ent ) ;
extern void propsFireColumnUse ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_props_snowGenerator ( gentity_t * ent ) ;
extern void props_snowGenerator_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void props_snowGenerator_think ( gentity_t * ent ) ;
extern void SP_props_castlebed ( gentity_t * ent ) ;
extern void props_castlebed_die ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void props_castlebed_animate ( gentity_t * ent ) ;
extern void props_castlebed_touch ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void SP_Props_58x112tablew ( gentity_t * ent ) ;
extern void props_58x112tablew_die ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void props_58x112tablew_think ( gentity_t * ent ) ;
extern void SP_Props_Flipping_Table ( gentity_t * ent ) ;
extern void props_flippy_blocked ( gentity_t * ent , gentity_t * other ) ;
extern void props_flippy_table_die ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void flippy_table_animate ( gentity_t * ent ) ;
extern void flippy_table_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_Props_Crate32x64 ( gentity_t * ent ) ;
extern void props_crate32x64_die ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void props_crate32x64_think ( gentity_t * ent ) ;
extern void SP_crate_32 ( gentity_t * self ) ;
extern void SP_crate_64 ( gentity_t * self ) ;
extern void crate_die ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void crate_animate ( gentity_t * ent ) ;
extern void touch_crate_64 ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void SP_Props_Flamebarrel ( gentity_t * ent ) ;
extern void Props_Barrel_Think ( gentity_t * self ) ;
extern void Props_OilSlickSlippery ( gentity_t * ent ) ;
extern void Props_Barrel_Die ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void OilSlick_remove ( gentity_t * ent ) ;
extern void OilSlick_remove_think ( gentity_t * ent ) ;
extern void Props_Barrel_Pain ( gentity_t * ent , gentity_t * attacker , int damage , vec3_t point ) ;
extern void SP_OilParticles ( gentity_t * ent ) ;
extern qboolean validOilSlickSpawnPoint ( vec3_t point , gentity_t * ent ) ;
extern void Delayed_Leak_Think ( gentity_t * ent ) ;
extern void OilParticles_think ( gentity_t * ent ) ;
extern void SP_OilSlick ( gentity_t * ent ) ;
extern void smoker_think ( gentity_t * ent ) ;
extern void barrel_smoke ( gentity_t * ent ) ;
extern void Props_Barrel_Animate ( gentity_t * ent ) ;
extern void Props_Barrel_Touch ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void SP_Props_Desklamp ( gentity_t * ent ) ;
extern void SP_props_shard_generator ( gentity_t * ent ) ;
extern void Use_Props_Shard_Generator ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_Props_DamageInflictor ( gentity_t * ent ) ;
extern void Use_DamageInflictor ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_Props_ChairChatArm ( gentity_t * ent ) ;
extern void SP_Props_ChairChat ( gentity_t * ent ) ;
extern void SP_Props_ChateauChair ( gentity_t * ent ) ;
extern void SP_Props_ChairSide ( gentity_t * ent ) ;
extern void SP_Props_ChairHiback ( gentity_t * ent ) ;
extern void SP_Props_Chair ( gentity_t * ent ) ;
extern void Props_Chair_Skyboxtouch ( gentity_t * ent ) ;
extern void Props_Chair_Die ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void Prop_Break_Sound ( gentity_t * ent ) ;
extern void Spawn_Shard ( gentity_t * ent , gentity_t * inflictor , int quantity , int type ) ;
extern void Props_Chair_Animate ( gentity_t * ent ) ;
extern void Props_Chair_Touch ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void Prop_Check_Ground ( gentity_t * self ) ;
extern qboolean Prop_Touch ( gentity_t * self , gentity_t * other , vec3_t v ) ;
extern void Props_Chair_Think ( gentity_t * self ) ;
extern void Props_Activated ( gentity_t * self ) ;
extern void Props_TurnLightsOff ( gentity_t * self ) ;
extern void Just_Got_Thrown ( gentity_t * self ) ;
extern void SP_Props_Locker_Tall ( gentity_t * ent ) ;
extern void props_locker_tall_die ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void locker_tall_think ( gentity_t * ent ) ;
extern void SP_Props_RadioSEVEN ( gentity_t * ent ) ;
extern void props_radio_dieSEVEN ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void SP_Props_Radio ( gentity_t * ent ) ;
extern void props_radio_die ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void SP_Props_Bench ( gentity_t * ent ) ;
extern void props_bench_die ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void props_bench_think ( gentity_t * ent ) ;
extern void InitProp ( gentity_t * ent ) ;
extern void propExplosion ( gentity_t * ent ) ;
extern void propExplosionLarge ( gentity_t * ent ) ;
extern void SP_Dust ( gentity_t * ent ) ;
extern void dust_angles_think ( gentity_t * ent ) ;
extern void dust_use ( gentity_t * ent , gentity_t * self , gentity_t * activator ) ;
extern void SP_SmokeDust ( gentity_t * ent ) ;
extern void smokedust_use ( gentity_t * ent , gentity_t * self , gentity_t * activator ) ;
extern void SP_props_gunsparks ( gentity_t * ent ) ;
extern void SP_props_sparks ( gentity_t * ent ) ;
extern void sparks_angles_think ( gentity_t * ent ) ;
extern void Psparks_think ( gentity_t * ent ) ;
extern void PGUNsparks_use ( gentity_t * ent , gentity_t * self , gentity_t * activator ) ;
extern void prop_smoke ( gentity_t * ent ) ;
extern void Psmoke_think ( gentity_t * ent ) ;
extern void SP_props_box_64 ( gentity_t * self ) ;
extern void touch_props_box_64 ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void SP_props_box_48 ( gentity_t * self ) ;
extern void touch_props_box_48 ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void SP_props_box_32 ( gentity_t * self ) ;
extern void touch_props_box_32 ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void moveit ( gentity_t * ent , float yaw , float dist ) ;
extern void DropToFloor ( gentity_t * ent ) ;
extern void DropToFloorG ( gentity_t * ent ) ;
extern void G_Activate ( gentity_t * ent , gentity_t * activator ) ;
extern void func_invisible_user ( gentity_t * ent ) ;
extern void use_invisible_user ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_func_explosive ( gentity_t * ent ) ;
extern void InitExplosive ( gentity_t * ent ) ;
extern void func_explosive_spawn ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void func_explosive_alert ( gentity_t * self ) ;
extern void func_explosive_use ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void func_explosive_touch ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void func_explosive_explode ( gentity_t * self , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void BecomeExplosion ( gentity_t * self ) ;
extern void ThrowDebris ( gentity_t * self , char * modelname , float speed , vec3_t origin ) ;
extern void SP_target_effect ( gentity_t * ent ) ;
extern void target_effect ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void SP_func_door_rotating ( gentity_t * ent ) ;
extern void SP_func_pendulum ( gentity_t * ent ) ;
extern void SP_func_bobbing ( gentity_t * ent ) ;
extern void SP_func_rotating ( gentity_t * ent ) ;
extern void Use_Func_Rotate ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_func_static ( gentity_t * ent ) ;
extern void SP_func_leaky ( gentity_t * ent ) ;
extern void G_BlockThink ( gentity_t * ent ) ;
extern void Static_Pain ( gentity_t * ent , gentity_t * attacker , int damage , vec3_t point ) ;
extern void Use_Static ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_func_train_rotating ( gentity_t * self ) ;
extern void Think_SetupTrainTargets_rotating ( gentity_t * ent ) ;
extern void Reached_Train_rotating ( gentity_t * ent ) ;
extern void Think_BeginMoving_rotating ( gentity_t * ent ) ;
extern void SP_func_bats ( gentity_t * self ) ;
extern void FuncBatsActivate ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void BatDie ( gentity_t * self , gentity_t * inflictor , gentity_t * attacker , int damage , int meansOfDeath ) ;
extern void BatMoveThink ( gentity_t * bat ) ;
extern void FuncBatsReached ( gentity_t * self ) ;
extern void SP_func_train_particles ( gentity_t * self ) ;
extern void Func_train_particles_reached ( gentity_t * self ) ;
extern void SP_func_train ( gentity_t * self ) ;
extern void SP_path_corner ( gentity_t * self ) ;
extern void Think_SetupTrainTargets ( gentity_t * ent ) ;
extern void Reached_Train ( gentity_t * ent ) ;
extern void Think_BeginMoving ( gentity_t * ent ) ;
extern void SP_func_button ( gentity_t * ent ) ;
extern void Touch_Button ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void SP_func_plat ( gentity_t * ent ) ;
extern void SpawnPlatTrigger ( gentity_t * ent ) ;
extern void Touch_PlatCenterTrigger ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void Touch_Plat ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void SP_func_secret ( gentity_t * ent ) ;
extern void SP_func_door ( gentity_t * ent ) ;
extern void G_TryDoor ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void DoorSetSounds ( gentity_t * ent , int doortype , qboolean isRotating ) ;
extern void Door_reverse_sounds ( gentity_t * ent ) ;
extern void finishSpawningKeyedMover ( gentity_t * ent ) ;
extern qboolean findNonAIBrushTargeter ( gentity_t * ent ) ;
extern void Think_MatchTeam ( gentity_t * ent ) ;
extern void Think_SpawnNewDoorTrigger ( gentity_t * ent ) ;
extern void Touch_DoorTrigger ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void Blocked_DoorRotate ( gentity_t * ent , gentity_t * other ) ;
extern void Blocked_Door ( gentity_t * ent , gentity_t * other ) ;
extern void InitMoverRotate ( gentity_t * ent ) ;
extern void InitMover ( gentity_t * ent ) ;
extern void Use_BinaryMover ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void Use_TrinaryMover ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void Reached_TrinaryMover ( gentity_t * ent ) ;
extern qboolean IsBinaryMoverBlocked ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void Reached_BinaryMover ( gentity_t * ent ) ;
extern void ReturnToPos1Rotate ( gentity_t * ent ) ;
extern void GotoPos3 ( gentity_t * ent ) ;
extern void ReturnToPos2 ( gentity_t * ent ) ;
extern void ReturnToPos1 ( gentity_t * ent ) ;
extern void MatchTeamReverseAngleOnSlaves ( gentity_t * teamLeader , int moverState , int time ) ;
extern void MatchTeam ( gentity_t * teamLeader , int moverState , int time ) ;
extern void SetMoverState ( gentity_t * ent , moverState_t moverState , int time ) ;
extern void G_RunMover ( gentity_t * ent ) ;
extern void G_MoverTeam ( gentity_t * ent ) ;
extern qboolean G_MoverPush ( gentity_t * pusher , vec3_t move , vec3_t amove , gentity_t * * obstacle ) ;
extern qboolean G_TryPushingEntity ( gentity_t * check , gentity_t * pusher , vec3_t move , vec3_t amove ) ;
extern void G_RotatePoint ( vec3_t point , const vec3_t matrix [ 3 ] ) ;
extern void G_TransposeMatrix ( const vec3_t matrix [ 3 ] , vec3_t transpose [ 3 ] ) ;
extern void G_CreateRotationMatrix ( const vec3_t angles , vec3_t matrix [ 3 ] ) ;
extern void G_TestEntityMoveTowardsPos ( gentity_t * ent , vec3_t pos ) ;
extern void G_TestEntityDropToFloor ( gentity_t * ent , float maxdrop ) ;
extern gentity_t * G_TestEntityPosition ( gentity_t * ent ) ;
extern gentity_t * fire_prox ( gentity_t * self , vec3_t start , vec3_t dir ) ;
extern gentity_t * fire_nail ( gentity_t * self , vec3_t start , vec3_t forward , vec3_t right , vec3_t up ) ;
extern gentity_t * fire_mortar ( gentity_t * self , vec3_t start , vec3_t dir ) ;
extern qboolean visible ( gentity_t * self , gentity_t * other ) ;
extern void fire_lead ( gentity_t * self , vec3_t start , vec3_t dir , int damage ) ;
extern gentity_t * fire_flamebarrel ( gentity_t * self , vec3_t start , vec3_t dir ) ;
extern gentity_t * fire_rocket ( gentity_t * self , vec3_t start , vec3_t dir ) ;
extern gentity_t * fire_speargun ( gentity_t * self , vec3_t start , vec3_t dir ) ;
extern gentity_t * fire_grenade ( gentity_t * self , vec3_t start , vec3_t dir , int grenadeWPID ) ;
extern void DynaSink ( gentity_t * self ) ;
extern gentity_t * fire_flamechunk ( gentity_t * self , vec3_t start , vec3_t dir ) ;
extern void G_RunFlamechunk ( gentity_t * ent ) ;
extern void G_FlameDamage ( gentity_t * self ) ;
extern int G_PredictMissile ( gentity_t * ent , int duration , vec3_t endPos , qboolean allowBounce ) ;
extern void G_PredictBounceMissile ( gentity_t * ent , trajectory_t * pos , trace_t * trace , int time ) ;
extern void G_RunMissile ( gentity_t * ent ) ;
extern void G_ExplodeMissilePoisonGas ( gentity_t * ent ) ;
extern void G_MissileDie ( gentity_t * self , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void G_ExplodeMissile ( gentity_t * ent ) ;
extern void M_think ( gentity_t * ent ) ;
extern void Concussive_fx ( vec3_t origin ) ;
extern void Concussive_think ( gentity_t * ent ) ;
extern void G_MissileImpact ( gentity_t * ent , trace_t * trace , int impactDamage ) ;
extern void G_BounceMissile ( gentity_t * ent , trace_t * trace ) ;
extern void Ground_Shaker ( vec3_t origin , float range ) ;
extern void Shaker_think ( gentity_t * ent ) ;
extern void SP_misc_firetrails ( gentity_t * ent ) ;
extern void misc_firetrails_think ( gentity_t * ent ) ;
extern void firetrail_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void firetrail_die ( gentity_t * ent ) ;
extern void SP_misc_mounted_gunner ( gentity_t * self ) ;
extern void miscGunnerTriggerSpawn ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void miscGunnerSpawn ( gentity_t * ent ) ;
extern void miscGunnerThink ( gentity_t * ent ) ;
extern void miscGunnerEnemyScan ( gentity_t * ent , vec3_t angles ) ;
extern void SP_misc_spawner ( gentity_t * ent ) ;
extern void misc_spawner_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void misc_spawner_think ( gentity_t * ent ) ;
extern void SP_misc_flak ( gentity_t * self ) ;
extern void flak_spawn ( gentity_t * ent ) ;
extern void SP_mg42 ( gentity_t * self ) ;
extern void mg42_spawn ( gentity_t * ent ) ;
extern void mg42_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void mg42_die ( gentity_t * self , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void mg42_think ( gentity_t * self ) ;
extern void Flak_Animate ( gentity_t * ent ) ;
extern void mg42_track ( gentity_t * self , gentity_t * other ) ;
extern void mg42_touch ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void clamp_playerbehindgun ( gentity_t * self , gentity_t * other , vec3_t dang ) ;
extern void clamp_hweapontofirearc ( gentity_t * self , gentity_t * other , vec3_t dang ) ;
extern void Fire_Lead ( gentity_t * ent , gentity_t * activator , float spread , int damage ) ;
extern void mg42_muzzleflash ( gentity_t * ent ) ;
extern void flakPuff ( vec3_t origin , qboolean sky ) ;
extern void SP_Bubbles ( gentity_t * ent ) ;
extern void SP_Snow ( gentity_t * ent ) ;
extern void snow_think ( gentity_t * ent ) ;
extern void snowInPVS ( gentity_t * ent ) ;
extern void SP_dlight ( gentity_t * ent ) ;
extern void use_dlight ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void shutoff_dlight ( gentity_t * ent ) ;
extern void dlight_finish_spawning ( gentity_t * ent ) ;
extern void SP_corona ( gentity_t * ent ) ;
extern void use_corona ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_sniper_brush ( gentity_t * ent ) ;
extern void sniper_brush_init ( gentity_t * ent ) ;
extern void brush_activate_sniper ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void SP_shooter_sniper ( gentity_t * ent ) ;
extern void SP_shooter_grenade ( gentity_t * ent ) ;
extern void SP_shooter_tesla ( gentity_t * ent ) ;
extern void shooter_tesla_finish_spawning ( gentity_t * ent ) ;
extern void use_shooter_tesla ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_shooter_zombiespit ( gentity_t * ent ) ;
extern void SP_shooter_rocket ( gentity_t * ent ) ;
extern void SP_shooter_mortar ( gentity_t * ent ) ;
extern void InitShooter ( gentity_t * ent , int weapon ) ;
extern void Use_Shooter ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_misc_portal_camera ( gentity_t * ent ) ;
extern void SP_misc_portal_surface ( gentity_t * ent ) ;
extern void locateCamera ( gentity_t * ent ) ;
extern void SP_misc_light_surface ( gentity_t * ent ) ;
extern void SP_misc_vis_dummy_multiple ( gentity_t * ent ) ;
extern void SP_misc_vis_dummy ( gentity_t * ent ) ;
extern void locateMaster ( gentity_t * ent ) ;
extern void SP_misc_gamemodel ( gentity_t * ent ) ;
extern void SP_misc_model ( gentity_t * ent ) ;
extern void SP_misc_spotlight ( gentity_t * ent ) ;
extern void spotlight_finish_spawning ( gentity_t * ent ) ;
extern void use_spotlight ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void SP_misc_grabber_trap ( gentity_t * ent ) ;
extern void grabber_wake_touch ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void grabber_use ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern void grabber_wake ( gentity_t * ent ) ;
extern void grabber_pain ( gentity_t * ent , gentity_t * attacker , int damage , vec3_t point ) ;
extern void grabber_close ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void grabber_attack ( gentity_t * ent ) ;
extern void grabber_die ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void grabber_think_hit ( gentity_t * ent ) ;
extern void grabber_think_idle ( gentity_t * ent ) ;
extern void SP_misc_teleporter_dest ( gentity_t * ent ) ;
extern void TeleportPlayer ( gentity_t * player , vec3_t origin , vec3_t angles ) ;
extern void SP_lightJunior ( gentity_t * self ) ;
extern void SP_light ( gentity_t * self ) ;
extern void SP_info_notnull ( gentity_t * self ) ;
extern void SP_info_null ( gentity_t * self ) ;
extern void SP_info_camp ( gentity_t * self ) ;
extern void Svcmd_GameMem_f ( void ) ;
extern void G_InitMemory ( void ) ;
extern void * G_Alloc ( int size ) ;
extern void G_RegisterCvars ( void ) ;
extern void G_RemapTeamShaders ( ) ;
extern void G_FindTeams ( void ) ;
extern void G_CheckForCursorHints ( gentity_t * ent ) ;
extern void QDECL G_Error ( const char * fmt , ... ) ;
extern void QDECL G_DPrintf ( const char * fmt , ... ) ;
extern void QDECL G_Printf ( const char * fmt , ... ) ;
extern void G_RunItem ( gentity_t * ent ) ;
extern void G_RunItemProp ( gentity_t * ent , vec3_t origin ) ;
extern void G_BounceItem ( gentity_t * ent , trace_t * trace ) ;
extern void G_SpawnItem ( gentity_t * ent , gitem_t * item ) ;
extern void SaveRegisteredItems ( void ) ;
extern void RegisterItem ( gitem_t * item ) ;
extern void ClearRegisteredItems ( void ) ;
extern void G_CheckTeamItems ( void ) ;
extern void FinishSpawningItem ( gentity_t * ent ) ;
extern void Use_Item ( gentity_t * ent , gentity_t * other , gentity_t * activator ) ;
extern gentity_t * Drop_Item ( gentity_t * ent , gitem_t * item , float angle , qboolean novelocity ) ;
extern gentity_t * LaunchItem ( gitem_t * item , vec3_t origin , vec3_t velocity , int ownerNum ) ;
extern void Touch_Item ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void Touch_Item_Auto ( gentity_t * ent , gentity_t * other , trace_t * trace ) ;
extern void RespawnItem ( gentity_t * ent ) ;
extern int Pickup_Armor ( gentity_t * ent , gentity_t * other ) ;
extern int Pickup_Health ( gentity_t * ent , gentity_t * other ) ;
extern int Pickup_Weapon ( gentity_t * ent , gentity_t * other ) ;
extern int Pickup_Ammo ( gentity_t * ent , gentity_t * other ) ;
extern void Add_Ammo ( gentity_t * ent , int weapon , int count , qboolean fillClip ) ;
extern void Fill_Clip ( playerState_t * ps , int weapon ) ;
extern int Pickup_Holdable ( gentity_t * ent , gentity_t * other ) ;
extern void UseHoldableItem ( gentity_t * ent , int item ) ;
extern int Pickup_Treasure ( gentity_t * ent , gentity_t * other ) ;
extern int Pickup_Clipboard ( gentity_t * ent , gentity_t * other ) ;
extern int Pickup_Key ( gentity_t * ent , gentity_t * other ) ;
extern int Pickup_Powerup ( gentity_t * ent , gentity_t * other ) ;
extern qboolean G_RadiusDamage ( vec3_t origin , gentity_t * attacker , float damage , float radius , gentity_t * ignore , int mod ) ;
extern qboolean CanDamage ( gentity_t * targ , vec3_t origin ) ;
extern void G_Damage ( gentity_t * targ , gentity_t * inflictor , gentity_t * attacker , vec3_t dir , vec3_t point , int damage , int dflags , int mod ) ;
extern void G_ArmorDamage ( gentity_t * targ ) ;
extern qboolean IsHeadShot ( gentity_t * targ , qboolean isAICharacter , vec3_t dir , vec3_t point , int mod ) ;
extern qboolean IsHeadShotWeapon ( int mod , qboolean aicharacter ) ;
extern int CheckArmor ( gentity_t * ent , int damage , int dflags ) ;
extern void player_die ( gentity_t * self , gentity_t * inflictor , gentity_t * attacker , int damage , int meansOfDeath ) ;
extern void body_die ( gentity_t * self , gentity_t * inflictor , gentity_t * attacker , int damage , int meansOfDeath ) ;
extern void GibEntity ( gentity_t * self , int killer ) ;
extern void GibHead ( gentity_t * self , int killer ) ;
extern void LookAtKiller ( gentity_t * self , gentity_t * inflictor , gentity_t * attacker ) ;
extern void TossClientItems ( gentity_t * self ) ;
extern void AddScore ( gentity_t * ent , int score ) ;
extern void ClientCommand ( int clientNum ) ;
extern void Cmd_SetSpawnPoint_f ( gentity_t * clent ) ;
extern void Cmd_EntityCount_f ( gentity_t * ent ) ;
extern void Cmd_ClientDamage_f ( gentity_t * clent ) ;
extern void ClientDamage ( gentity_t * clent , int entnum , int enemynum , int id ) ;
extern int Cmd_WolfKick_f ( gentity_t * ent ) ;
extern void Cmd_Activate_f ( gentity_t * ent ) ;
extern void Cmd_SetCameraOrigin_f ( gentity_t * ent ) ;
extern void Cmd_StopCamera_f ( gentity_t * ent ) ;
extern void Cmd_StartCamera_f ( gentity_t * ent ) ;
extern void Cmd_SetViewpos_f ( gentity_t * ent ) ;
extern qboolean G_canPickupMelee ( gentity_t * ent ) ;
extern void Cmd_Vote_f ( gentity_t * ent ) ;
extern void Cmd_CallVote_f ( gentity_t * ent ) ;
extern void Cmd_Where_f ( gentity_t * ent ) ;
extern void Cmd_GameCommand_f ( gentity_t * ent ) ;
extern void G_Voice ( gentity_t * ent , gentity_t * target , int mode , const char * id , qboolean voiceonly ) ;
extern void G_Say ( gentity_t * ent , gentity_t * target , int mode , const char * chatText ) ;
extern void G_SayTo ( gentity_t * ent , gentity_t * other , int mode , int color , const char * name , const char * message , qboolean localize ) ;
extern void Cmd_FollowCycle_f ( gentity_t * ent , int dir ) ;
extern void Cmd_Follow_f ( gentity_t * ent ) ;
extern void Cmd_Team_f ( gentity_t * ent ) ;
extern void StopFollowing ( gentity_t * ent ) ;
extern void SetWolfData ( gentity_t * ent , char * ptype , char * weap , char * grenade , char * skinnum ) ;
extern void SetTeam ( gentity_t * ent , char * s ) ;
extern void Cmd_Kill_f ( gentity_t * ent ) ;
extern void Cmd_LevelShot_f ( gentity_t * ent ) ;
extern void Cmd_Noclip_f ( gentity_t * ent ) ;
extern void Cmd_Notarget_f ( gentity_t * ent ) ;
extern void Cmd_Nofatigue_f ( gentity_t * ent ) ;
extern void Cmd_God_f ( gentity_t * ent ) ;
extern void Cmd_Give_f ( gentity_t * ent ) ;
extern int ClientNumberFromString ( gentity_t * to , char * s ) ;
extern void SanitizeString ( char * in , char * out ) ;
extern char * ConcatArgs ( int start ) ;
extern qboolean CheatsOk ( gentity_t * ent ) ;
extern void Cmd_Score_f ( gentity_t * ent ) ;
extern void DeathmatchScoreboardMessage ( gentity_t * ent ) ;
extern void G_RetrieveMoveSpeedsFromClient ( int entnum , char * text ) ;
extern void ClientDisconnect ( int clientNum ) ;
extern void ClientSpawn ( gentity_t * ent , qboolean revived ) ;
extern void ClientBegin ( int clientNum ) ;
extern char * ClientConnect ( int clientNum , qboolean firstTime , qboolean isBot ) ;
extern void ClientUserinfoChanged ( int clientNum ) ;
extern qboolean G_ParseAnimationFiles ( char * modelname , gclient_t * cl ) ;
extern qboolean G_CheckForExistingModelInfo ( gclient_t * cl , char * modelName , animModelInfo_t * * modelInfo ) ;
extern void SetWolfSpawnWeapons ( gclient_t * client ) ;
extern void SetWolfSkin ( gclient_t * client , char * model ) ;
extern void SetWolfUserVars ( gentity_t * ent , char * wolfinfo ) ;
extern void ForceClientSkin ( gclient_t * client , char * model , const char * skin ) ;
extern team_t PickTeam ( int ignoreClientNum ) ;
extern team_t TeamCount ( int ignoreClientNum , int team ) ;
extern void respawn ( gentity_t * ent ) ;
extern void reinforce ( gentity_t * ent ) ;
extern void limbo ( gentity_t * ent , qboolean makeCorpse ) ;
extern void SetClientViewAngle ( gentity_t * ent , vec3_t angle ) ;
extern void CopyToBodyQue ( gentity_t * ent ) ;
extern void BodySink ( gentity_t * ent ) ;
extern void InitBodyQue ( void ) ;
extern gentity_t * SelectSpectatorSpawnPoint ( vec3_t origin , vec3_t angles ) ;
extern gentity_t * SelectInitialSpawnPoint ( vec3_t origin , vec3_t angles ) ;
extern gentity_t * SelectSpawnPoint ( vec3_t avoidPoint , vec3_t origin , vec3_t angles ) ;
extern gentity_t * SelectRandomDeathmatchSpawnPoint ( void ) ;
extern gentity_t * SelectNearestDeathmatchSpawnPoint ( vec3_t from ) ;
extern qboolean SpotWouldTelefrag ( gentity_t * spot ) ;
extern void SP_info_player_intermission ( gentity_t * ent ) ;
extern void SP_info_player_start ( gentity_t * ent ) ;
extern void SP_info_player_checkpoint ( gentity_t * ent ) ;
extern void SP_info_player_deathmatch ( gentity_t * ent ) ;
extern void G_InitBots ( qboolean restart ) ;
extern char * G_GetBotInfoByName ( const char * name ) ;
extern char * G_GetBotInfoByNumber ( int num ) ;
extern void Svcmd_AddBot_f ( void ) ;
extern qboolean G_BotConnect ( int clientNum , qboolean restart ) ;
extern void G_QueueBotBegin ( int clientNum ) ;
extern void G_CheckBotSpawn ( void ) ;
extern void G_CheckMinimumPlayers ( void ) ;
extern int G_CountBotPlayers ( int team ) ;
extern int G_CountHumanPlayers ( int team ) ;
extern int G_RemoveRandomBot ( int team ) ;
extern void G_AddRandomBot ( int team ) ;
extern const char * G_GetArenaInfoByMap ( const char * map ) ;
extern void SP_alarm_box ( gentity_t * ent ) ;
extern void alarmbox_finishspawning ( gentity_t * ent ) ;
extern void alarmbox_die ( gentity_t * ent , gentity_t * inflictor , gentity_t * attacker , int damage , int mod ) ;
extern void alarmbox_use ( gentity_t * ent , gentity_t * other , gentity_t * foo ) ;
extern void alarmbox_updateparts ( gentity_t * ent , qboolean matestoo ) ;
extern void alarmExplosion ( gentity_t * ent ) ;
extern void ClientEndFrame ( gentity_t * ent ) ;
extern void WolfReviveBbox ( gentity_t * self ) ;
extern void WolfRevivePushEnt ( gentity_t * self , gentity_t * other ) ;
extern qboolean StuckInClient ( gentity_t * self ) ;
extern void SpectatorClientEndFrame ( gentity_t * ent ) ;
extern void G_RunClient ( gentity_t * ent ) ;
extern void ClientThink ( int clientNum ) ;
extern void ClientThink_real ( gentity_t * ent ) ;
extern void WolfFindMedic ( gentity_t * self ) ;
extern void SendPendingPredictableEvents ( playerState_t * ps ) ;
extern void ClientEvents ( gentity_t * ent , int oldEventSequence ) ;
extern void ClientIntermissionThink ( gclient_t * client ) ;
extern void ClientTimerActions ( gentity_t * ent , int msec ) ;
extern qboolean ClientInactivityTimer ( gclient_t * client ) ;
extern void SpectatorThink ( gentity_t * ent , usercmd_t * ucmd ) ;
extern void G_TouchTriggers ( gentity_t * ent ) ;
extern void ClientImpacts ( gentity_t * ent , pmove_t * pm ) ;
extern void G_SetClientSound ( gentity_t * ent ) ;
extern void P_WorldEffects ( gentity_t * ent ) ;
extern void P_DamageFeedback ( gentity_t * player ) ;
extern void PM_StepSlideMove ( qboolean gravity ) ;
extern qboolean PM_SlideMove ( qboolean gravity ) ;
extern int Pmove ( pmove_t * pmove ) ;
extern void PmoveSingle ( pmove_t * pmove ) ;
extern void PM_Sprint ( void ) ;
extern void PM_LadderMove ( void ) ;
extern void PM_CheckLadderMove ( void ) ;
extern void PM_UpdateViewAngles ( playerState_t * ps , usercmd_t * cmd , void ( trace ) ( trace_t * results , const vec3_t start , const vec3_t mins , const vec3_t maxs , const vec3_t end , int passEntityNum , int contentMask ) ) ;
extern void PM_UpdateLean ( playerState_t * ps , usercmd_t * cmd , pmove_t * tpm ) ;
extern void PM_AdjustAimSpreadScale ( void ) ;
extern void PM_CoolWeapons ( void ) ;
extern int PM_WeaponClipEmpty ( int wp ) ;
extern int PM_WeaponAmmoAvailable ( int wp ) ;
extern void PM_WeaponUseAmmo ( int wp , int amount ) ;
extern void PM_CheckForReload ( int weapon ) ;
extern void PM_ClipVelocity ( vec3_t in , vec3_t normal , vec3_t out , float overbounce ) ;
extern void PM_AddTouchEnt ( int entityNum ) ;
extern void PM_AddEvent ( int newEvent ) ;
extern float Com_GetFlamethrowerRange ( void ) ;
extern void BG_PlayerStateToEntityStateExtraPolate ( playerState_t * ps , entityState_t * s , int time , qboolean snap ) ;
extern void BG_PlayerStateToEntityState ( playerState_t * ps , entityState_t * s , qboolean snap ) ;
extern void BG_AddPredictableEventToPlayerstate ( int newEvent , int eventParm , playerState_t * ps ) ;
extern void BG_GetMarkDir ( const vec3_t dir , const vec3_t normal , vec3_t out ) ;
extern void BG_EvaluateTrajectoryDelta ( const trajectory_t * tr , int atTime , vec3_t result ) ;
extern void BG_EvaluateTrajectory ( const trajectory_t * tr , int atTime , vec3_t result ) ;
extern qboolean BG_CanItemBeGrabbed ( const entityState_t * ent , const playerState_t * ps ) ;
extern qboolean BG_PlayerTouchesItem ( playerState_t * ps , entityState_t * item , int atTime ) ;
extern qboolean BG_WeaponInWolfMP ( int weapon ) ;
extern gitem_t * BG_FindItem ( const char * pickupName ) ;
extern gitem_t * BG_FindItemForAmmo ( int ammo ) ;
extern gitem_t * BG_FindItemForKey ( wkey_t k , int * indexreturn ) ;
extern qboolean BG_AkimboFireSequence ( playerState_t * ps ) ;
extern weapon_t BG_FindAmmoForWeapon ( weapon_t weapon ) ;
extern weapon_t BG_FindClipForWeapon ( weapon_t weapon ) ;
extern gitem_t * BG_FindItemForWeapon ( weapon_t weapon ) ;
extern gitem_t * BG_FindItemForHoldable ( holdable_t pw ) ;
extern gitem_t * BG_FindItemForPowerup ( powerup_t pw ) ;
extern void BG_AnimUpdatePlayerStateConditions ( pmove_t * pmove ) ;
extern animation_t * BG_GetAnimationForIndex ( int client , int index ) ;
extern int BG_GetAnimScriptEvent ( playerState_t * ps , scriptAnimEventTypes_t event ) ;
extern int BG_GetAnimScriptAnimation ( int client , aistateEnum_t state , scriptAnimMoveTypes_t movetype ) ;
extern int BG_GetConditionValue ( int client , int condition , qboolean checkConversion ) ;
extern void BG_UpdateConditionValue ( int client , int condition , int value , qboolean checkConversion ) ;
extern char * BG_GetAnimString ( int client , int anim ) ;
extern qboolean BG_ValidAnimScript ( int clientNum ) ;
extern int BG_AnimScriptEvent ( playerState_t * ps , scriptAnimEventTypes_t event , qboolean isContinue , qboolean force ) ;
extern int BG_AnimScriptStateChange ( playerState_t * ps , aistateEnum_t newState , aistateEnum_t oldState ) ;
extern int BG_AnimScriptCannedAnimation ( playerState_t * ps , aistateEnum_t state ) ;
extern int BG_AnimScriptAnimation ( playerState_t * ps , aistateEnum_t state , scriptAnimMoveTypes_t movetype , qboolean isContinue ) ;
extern int BG_ExecuteCommand ( playerState_t * ps , animScriptCommand_t * scriptCommand , qboolean setTimer , qboolean isContinue , qboolean force ) ;
extern int BG_PlayAnimName ( playerState_t * ps , char * animName , animBodyPart_t bodyPart , qboolean setTimer , qboolean isContinue , qboolean force ) ;
extern int BG_PlayAnim ( playerState_t * ps , int animNum , animBodyPart_t bodyPart , int forceDuration , qboolean setTimer , qboolean isContinue , qboolean force ) ;
extern animScriptItem_t * BG_FirstValidItem ( int client , animScript_t * script ) ;
extern qboolean BG_EvaluateConditions ( int client , animScriptItem_t * scriptItem ) ;
extern void BG_AnimParseAnimScript ( animModelInfo_t * modelInfo , animScriptData_t * scriptData , int client , char * filename , char * input ) ;
extern void BG_ParseCommands ( char * * input , animScriptItem_t * scriptItem , animModelInfo_t * modelInfo , animScriptData_t * scriptData ) ;
extern qboolean BG_ParseConditions ( char * * text_pp , animScriptItem_t * scriptItem ) ;
extern void BG_ParseConditionBits ( char * * text_pp , animStringItem_t * stringTable , int condIndex , int result [ 2 ] ) ;
extern qboolean BG_AnimParseAnimConfig ( animModelInfo_t * animModelInfo , const char * filename , const char * input ) ;
extern void BG_InitWeaponStrings ( void ) ;
extern char * BG_CopyStringIntoBuffer ( char * string , char * buffer , int bufSize , int * offset ) ;
extern int BG_IndexForString ( char * token , animStringItem_t * strings , qboolean allowFail ) ;
extern animation_t * BG_AnimationForString ( char * string , animModelInfo_t * modelInfo ) ;
extern int BG_AnimationIndexForString ( char * string , int client ) ;
extern animModelInfo_t * BG_ModelInfoForModelname ( char * modelname ) ;
extern animModelInfo_t * BG_ModelInfoForClient ( int client ) ;
extern void QDECL BG_AnimParseError ( const char * msg , ... ) ;
extern void AICast_DeadClipWalls ( cast_state_t * cs ) ;
extern void AICast_QueryThink ( cast_state_t * cs ) ;
extern qboolean AICast_RequestCrouchAttack ( cast_state_t * cs , vec3_t org , float time ) ;
extern void AICast_EvaluatePmove ( int clientnum , pmove_t * pm ) ;
extern void AICast_Blocked ( cast_state_t * cs , bot_moveresult_t * moveresult , int activate , bot_goal_t * goal ) ;
extern qboolean AICast_GetAvoid ( cast_state_t * cs , bot_goal_t * goal , vec3_t outpos , qboolean reverse , int blockEnt ) ;
extern void AICast_PredictMovement ( cast_state_t * cs , int numframes , float frametime , aicast_predictmove_t * move , usercmd_t * ucmd , int checkHitEnt ) ;
extern void AICast_StartServerFrame ( int time ) ;
extern void AICast_StartFrame ( int time ) ;
extern void AICast_Think ( int client , float thinktime ) ;
extern void AICast_UpdateInput ( cast_state_t * cs , int time ) ;
extern void AICast_InputToUserCommand ( cast_state_t * cs , bot_input_t * bi , usercmd_t * ucmd , int delta_angles [ 3 ] ) ;
extern void AICast_ChangeViewAngles ( cast_state_t * cs , float thinktime ) ;
extern void AICast_ProcessAIFunctions ( cast_state_t * cs , float thinktime ) ;
extern void AICast_SightUpdate ( int numchecks ) ;
extern void AICast_SightSoundEvent ( cast_state_t * cs , float range ) ;
extern void AICast_UpdateNonVisibility ( gentity_t * srcent , gentity_t * destent , qboolean directview ) ;
extern void AICast_UpdateVisibility ( gentity_t * srcent , gentity_t * destent , qboolean shareVis , qboolean directview ) ;
extern qboolean AICast_CheckVisibility ( gentity_t * srcent , gentity_t * destent ) ;
extern qboolean AICast_VisibleFromPos ( vec3_t srcpos , int srcnum , vec3_t destpos , int destnum , qboolean updateVisPos ) ;
extern qboolean AICast_InFieldOfVision ( vec3_t viewangles , float fov , vec3_t angles ) ;
extern void SP_ai_trigger ( gentity_t * ent ) ;
extern void ai_trigger_use ( gentity_t * self , gentity_t * other , gentity_t * activator ) ;
extern void ai_trigger_activate ( gentity_t * self ) ;
extern void AICast_Touch_Trigger ( gentity_t * self , gentity_t * other , trace_t * trace ) ;
extern void AICast_trigger_trigger ( gentity_t * ent , gentity_t * activator ) ;
extern void AICast_trigger_wait ( gentity_t * ent ) ;
extern void SP_ai_effect ( gentity_t * ent ) ;
extern void ai_effect_think ( gentity_t * ent ) ;
extern void SP_ai_marker ( gentity_t * ent ) ;
extern qboolean AICast_ScriptAction_Cvar ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_NoTarget ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_SetHealth ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_AIScriptName ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_EntityScriptName ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Parachute ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_StartCamBlack ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_StartCam ( cast_state_t * cs , char * params ) ;
extern qboolean ScriptStartCam ( cast_state_t * cs , char * params , qboolean black ) ;
extern qboolean AICast_ScriptAction_Zoom ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_KnockBack ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_StateType ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_RestoreScript ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_BackupScript ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Headlook ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_LightningDamage ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_DenyAction ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Attrib ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Avoid ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_NoAvoid ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Sight ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_NoSight ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_FoundSecret ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_ChangeLevel ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_SavePersistant ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Unmount ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Mount ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_ResetScript ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_FaceTargetAngles ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Print ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_NoAIDamage ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_MissionSuccess ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_MissionFailed ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_SpawnCast ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Accum ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_GodMode ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_FireAtTarget ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_SaveGame ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_AlertEntity ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Movetype ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_GiveInventory ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_TakeWeapon ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_GiveWeapon ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_GiveArmor ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_SelectWeapon ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_SetClip ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_SetAmmo ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_ClearAnim ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_PlayAnim ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Attack ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_NoAttack ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_PlaySound ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_FollowCast ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Trigger ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_Wait ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_CrouchToCast ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_WalkToCast ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_GotoCast ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_CrouchToMarker ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_WalkToMarker ( cast_state_t * cs , char * params ) ;
extern qboolean AICast_ScriptAction_GotoMarker ( cast_state_t * cs , char * params ) ;
extern void AICast_NoAttackIfNotHurtSinceLastScriptAction ( cast_state_t * cs ) ;
extern qboolean AICast_ScriptRun ( cast_state_t * cs , qboolean force ) ;
extern void AICast_ForceScriptEvent ( struct cast_state_s * cs , char * eventStr , char * params ) ;
extern void AICast_ScriptEvent ( struct cast_state_s * cs , char * eventStr , char * params ) ;
extern void AICast_ScriptChange ( cast_state_t * cs , int newScriptNum ) ;
extern void AICast_ScriptParse ( cast_state_t * cs ) ;
extern void AICast_ScriptLoad ( void ) ;
extern cast_script_stack_action_t * AICast_ActionForString ( char * string ) ;
extern int AICast_EventForString ( char * string ) ;
extern qboolean AICast_EventMatch_IntInRange ( cast_script_event_t * event , char * eventParm ) ;
extern qboolean AICast_EventMatch_StringEqual ( cast_script_event_t * event , char * eventParm ) ;
extern char * AIFunc_DefaultStart ( cast_state_t * cs ) ;
extern char * AIFunc_BattleStart ( cast_state_t * cs ) ;
extern char * AIFunc_Battle ( cast_state_t * cs ) ;
extern char * AIFunc_GrenadeKickStart ( cast_state_t * cs ) ;
extern char * AIFunc_GrenadeKick ( cast_state_t * cs ) ;
extern char * AIFunc_InspectBodyStart ( cast_state_t * cs ) ;
extern char * AIFunc_InspectBody ( cast_state_t * cs ) ;
extern char * AIFunc_BattleMG42Start ( cast_state_t * cs ) ;
extern char * AIFunc_BattleMG42 ( cast_state_t * cs ) ;
extern char * AIFunc_GrenadeFlushStart ( cast_state_t * cs ) ;
extern char * AIFunc_GrenadeFlush ( cast_state_t * cs ) ;
extern char * AIFunc_BattleTakeCoverStart ( cast_state_t * cs ) ;
extern char * AIFunc_BattleTakeCover ( cast_state_t * cs ) ;
extern char * AIFunc_AvoidDangerStart ( cast_state_t * cs ) ;
extern char * AIFunc_AvoidDanger ( cast_state_t * cs ) ;
extern char * AIFunc_BattleChaseStart ( cast_state_t * cs ) ;
extern char * AIFunc_BattleChase ( cast_state_t * cs ) ;
extern char * AIFunc_BattleAmbushStart ( cast_state_t * cs ) ;
extern char * AIFunc_BattleAmbush ( cast_state_t * cs ) ;
extern char * AIFunc_BattleHuntStart ( cast_state_t * cs ) ;
extern char * AIFunc_BattleHunt ( cast_state_t * cs ) ;
extern char * AIFunc_FlipMoveStart ( cast_state_t * cs , vec3_t vec ) ;
extern char * AIFunc_FlipMove ( cast_state_t * cs ) ;
extern char * AIFunc_BattleDiveStart ( cast_state_t * cs , vec3_t vec ) ;
extern char * AIFunc_BattleRollStart ( cast_state_t * cs , vec3_t vec ) ;
extern char * AIFunc_BattleRoll ( cast_state_t * cs ) ;
extern char * AIFunc_DoorMarkerStart ( cast_state_t * cs , int doornum , int markernum ) ;
extern char * AIFunc_DoorMarker ( cast_state_t * cs ) ;
extern char * AIFunc_ChaseGoalStart ( cast_state_t * cs , int entitynum , float reachdist , qboolean slowApproach ) ;
extern char * AIFunc_ChaseGoal ( cast_state_t * cs ) ;
extern char * AIFunc_ChaseGoalIdleStart ( cast_state_t * cs , int entitynum , float reachdist ) ;
extern char * AIFunc_ChaseGoalIdle ( cast_state_t * cs ) ;
extern char * AIFunc_InspectAudibleEventStart ( cast_state_t * cs , int entnum ) ;
extern char * AIFunc_InspectAudibleEvent ( cast_state_t * cs ) ;
extern char * AIFunc_InspectBulletImpactStart ( cast_state_t * cs ) ;
extern char * AIFunc_InspectBulletImpact ( cast_state_t * cs ) ;
extern char * AIFunc_InspectFriendlyStart ( cast_state_t * cs , int entnum ) ;
extern char * AIFunc_InspectFriendly ( cast_state_t * cs ) ;
extern char * AIFunc_IdleStart ( cast_state_t * cs ) ;
extern char * AIFunc_Idle ( cast_state_t * cs ) ;
extern float AICast_SpeedScaleForDistance ( cast_state_t * cs , float startdist , float idealDist ) ;
extern bot_moveresult_t * AICast_MoveToPos ( cast_state_t * cs , vec3_t pos , int entnum ) ;
extern float AICast_GetRandomViewAngle ( cast_state_t * cs , float tracedist ) ;
extern char * AIFunc_Restore ( cast_state_t * cs ) ;
extern char * AIFunc_FlameZombie_PortalStart ( cast_state_t * cs ) ;
extern char * AIFunc_FlameZombie_Portal ( cast_state_t * cs ) ;
extern char * AIFunc_Helga_IdleStart ( cast_state_t * cs ) ;
extern char * AIFunc_Helga_Idle ( cast_state_t * cs ) ;
extern void AICast_Helga_Alert ( gentity_t * ent ) ;
extern char * AIFunc_FZombie_HandLightningAttackStart ( cast_state_t * cs ) ;
extern char * AIFunc_FZombie_HandLightningAttack ( cast_state_t * cs ) ;
extern char * AIFunc_FZombie_LightningAttackStart ( cast_state_t * cs ) ;
extern char * AIFunc_FZombie_LightningAttack ( cast_state_t * cs ) ;
extern void AICast_FZombie_EndLightning ( gentity_t * ent ) ;
extern char * AIFunc_FZombie_IdleStart ( cast_state_t * cs ) ;
extern char * AIFunc_FZombie_Idle ( cast_state_t * cs ) ;
extern void AICast_FZombie_StartLightning ( gentity_t * ent ) ;
extern char * AIFunc_WarriorZombieDefenseStart ( cast_state_t * cs ) ;
extern char * AIFunc_WarriorZombieDefense ( cast_state_t * cs ) ;
extern char * AIFunc_WarriorZombieSightStart ( cast_state_t * cs ) ;
extern char * AIFunc_WarriorZombieSight ( cast_state_t * cs ) ;
extern char * AIFunc_WarriorZombieMeleeStart ( cast_state_t * cs ) ;
extern char * AIFunc_WarriorZombieMelee ( cast_state_t * cs ) ;
extern char * AIFunc_RejectAttack1Start ( cast_state_t * cs ) ;
extern char * AIFunc_RejectAttack1 ( cast_state_t * cs ) ;
extern char * AIFunc_BlackGuardAttack1Start ( cast_state_t * cs ) ;
extern char * AIFunc_BlackGuardAttack1 ( cast_state_t * cs ) ;
extern char * AIFunc_StimSoldierAttack2Start ( cast_state_t * cs ) ;
extern char * AIFunc_StimSoldierAttack2 ( cast_state_t * cs ) ;
extern char * AIFunc_StimSoldierAttack1Start ( cast_state_t * cs ) ;
extern char * AIFunc_StimSoldierAttack1 ( cast_state_t * cs ) ;
extern char * AIFunc_LoperAttack3Start ( cast_state_t * cs ) ;
extern char * AIFunc_LoperAttack3 ( cast_state_t * cs ) ;
extern char * AIFunc_LoperAttack2Start ( cast_state_t * cs ) ;
extern char * AIFunc_LoperAttack2 ( cast_state_t * cs ) ;
extern char * AIFunc_LoperAttack1Start ( cast_state_t * cs ) ;
extern char * AIFunc_LoperAttack1 ( cast_state_t * cs ) ;
extern char * AIFunc_ZombieAttack2Start ( cast_state_t * cs ) ;
extern char * AIFunc_ZombieAttack2 ( cast_state_t * cs ) ;
extern char * AIFunc_ZombieFlameAttackStart ( cast_state_t * cs ) ;
extern char * AIFunc_ZombieFlameAttack ( cast_state_t * cs ) ;
extern void AICast_AudibleEvent ( int srcnum , vec3_t pos , float range ) ;
extern void AICast_ProcessBullet ( gentity_t * attacker , vec3_t start , vec3_t end ) ;
extern qboolean AICast_AllowFlameDamage ( int entNum ) ;
extern qboolean AICast_HasFiredWeapon ( int entNum , int weapon ) ;
extern void AICast_CheckDangerousEntity ( gentity_t * ent , int dangerFlags , float dangerDist , float tacticalLevel , float aggressionLevel , qboolean hurtFriendly ) ;
extern int AICast_SafeMissileFire ( gentity_t * ent , int duration , int enemyNum , vec3_t enemyPos , int selfNum , vec3_t endPos ) ;
extern qboolean AICast_WantToRetreat ( cast_state_t * cs ) ;
extern float AICast_GetAccuracy ( int entnum ) ;
extern qboolean AICast_StopAndAttack ( cast_state_t * cs ) ;
extern float AICast_GetWeaponSoundRange ( int weapon ) ;
extern void AICast_RecordWeaponFire ( gentity_t * ent ) ;
extern qboolean AICast_AIDamageOK ( cast_state_t * cs , cast_state_t * ocs ) ;
extern qboolean AICast_GetTakeCoverPos ( cast_state_t * cs , int enemyNum , vec3_t enemyPos , vec3_t returnPos ) ;
extern void AICast_ProcessAttack ( cast_state_t * cs ) ;
extern qboolean AICast_RandomTriggerRelease ( cast_state_t * cs ) ;
extern qboolean AICast_CanMoveWhileFiringWeapon ( int weaponnum ) ;
extern qboolean AICast_AimAtEnemy ( cast_state_t * cs ) ;
extern void AICast_WeaponSway ( cast_state_t * cs , vec3_t ofs ) ;
extern bot_moveresult_t AICast_CombatMove ( cast_state_t * cs , int tfl ) ;
extern int AICast_WantsToTakeCover ( cast_state_t * cs , qboolean attacking ) ;
extern int AICast_WantsToChase ( cast_state_t * cs ) ;
extern float AICast_Aggression ( cast_state_t * cs ) ;
extern void AICast_ChooseWeapon ( cast_state_t * cs , qboolean battleFunc ) ;
extern qboolean AICast_WeaponUsable ( cast_state_t * cs , int weaponNum ) ;
extern qboolean AICast_GotEnoughAmmoForWeapon ( cast_state_t * cs , int weapon ) ;
extern float AICast_WeaponWantScale ( cast_state_t * cs , int weapon ) ;
extern void AICast_UpdateBattleInventory ( cast_state_t * cs , int enemy ) ;
extern qboolean AICast_CheckAttack ( cast_state_t * cs , int enemy , qboolean allowHitWorld ) ;
extern qboolean AICast_CheckAttackAtPos ( int entnum , int enemy , vec3_t pos , qboolean ducking , qboolean allowHitWorld ) ;
extern qboolean AICast_CheckAttack_real ( cast_state_t * cs , int enemy , qboolean allowHitWorld ) ;
extern float AICast_WeaponRange ( cast_state_t * cs , int weaponnum ) ;
extern qboolean AICast_SameTeam ( cast_state_t * cs , int enemynum ) ;
extern qboolean AICast_QueryEnemy ( cast_state_t * cs , int enemynum ) ;
extern qboolean AICast_HostileEnemy ( cast_state_t * cs , int enemynum ) ;
extern qboolean AICast_EntityVisible ( cast_state_t * cs , int enemynum , qboolean directview ) ;
extern int AICast_ScanForEnemies ( cast_state_t * cs , int * enemies ) ;
extern qboolean AICast_StateChange ( cast_state_t * cs , aistateEnum_t newaistate ) ;
extern void AICast_RecordScriptSound ( int client ) ;
extern void AICast_ProcessActivate ( int entNum , int activatorNum ) ;
extern void AICast_AIDoor_Touch ( gentity_t * ent , gentity_t * aidoor_trigger , gentity_t * door ) ;
extern void AICast_EndChase ( cast_state_t * cs ) ;
extern void AICast_Die ( gentity_t * self , gentity_t * inflictor , gentity_t * attacker , int damage , int meansOfDeath ) ;
extern void AICast_Pain ( gentity_t * targ , gentity_t * attacker , int damage , vec3_t point ) ;
extern void AICast_Sight ( gentity_t * ent , gentity_t * other , int lastSight ) ;
extern void AICast_DBG_Cmd_f ( int clientNum ) ;
extern void AICast_DBG_Spawn_f ( gclient_t * client , char * cmd ) ;
extern void AICast_DBG_RouteTable_f ( vec3_t org , char * param ) ;
extern void AICast_DebugFrame ( cast_state_t * cs ) ;
extern void AICast_DBG_ListAIFuncs ( cast_state_t * cs , int numprint ) ;
extern void AICast_DBG_AddAIFunc ( cast_state_t * cs , char * funcname ) ;
extern void AICast_DBG_InitAIFuncs ( void ) ;
extern void SP_ai_blackguard ( gentity_t * ent ) ;
extern void SP_ai_rejectxcreature ( gentity_t * ent ) ;
extern void SP_ai_protosoldier ( gentity_t * ent ) ;
extern void SP_ai_supersoldier ( gentity_t * ent ) ;
extern void SP_ai_stimsoldier_tesla ( gentity_t * ent ) ;
extern void SP_ai_stimsoldier_rocket ( gentity_t * ent ) ;
extern void SP_ai_stimsoldier_dual ( gentity_t * ent ) ;
extern void SP_ai_frogman ( gentity_t * ent ) ;
extern void SP_ai_eliteguard ( gentity_t * ent ) ;
extern void SP_ai_chimp ( gentity_t * ent ) ;
extern void SP_ai_civilian ( gentity_t * ent ) ;
extern void SP_ai_partisan ( gentity_t * ent ) ;
extern void SP_ai_boss_heinrich ( gentity_t * ent ) ;
extern void SP_ai_boss_helga ( gentity_t * ent ) ;
extern void SP_ai_sealoper ( gentity_t * ent ) ;
extern void SP_ai_loper ( gentity_t * ent ) ;
extern void SP_ai_venom ( gentity_t * ent ) ;
extern void SP_ai_undead ( gentity_t * ent ) ;
extern void SP_ai_femzombie ( gentity_t * ent ) ;
extern void SP_ai_warzombie ( gentity_t * ent ) ;
extern void SP_ai_zombie ( gentity_t * ent ) ;
extern void SP_ai_american ( gentity_t * ent ) ;
extern void SP_ai_soldier ( gentity_t * ent ) ;
extern void AIChar_spawn ( gentity_t * ent ) ;
extern void AIChar_AttackSound ( cast_state_t * cs ) ;
extern void AIChar_Sight ( gentity_t * ent , gentity_t * other , int lastSight ) ;
extern void AIChar_Pain ( gentity_t * ent , gentity_t * attacker , int damage , vec3_t point ) ;
extern int AIChar_GetPainLocation ( gentity_t * ent , vec3_t point ) ;
extern void AIChar_Death ( gentity_t * ent , gentity_t * attacker , int damage , int mod ) ;
extern void AIChar_SetBBox ( gentity_t * ent , cast_state_t * cs ) ;
extern int AICast_NoReload ( int entnum ) ;
extern void AICast_AgePlayTime ( int entnum ) ;
extern void AICast_AdjustIdealYawForMover ( int entnum , float yaw ) ;
extern void G_SetAASBlockingEntity ( gentity_t * ent , qboolean blocking ) ;
extern qboolean AICast_NoFlameDamage ( int entNum ) ;
extern void AICast_Activate ( int activatorNum , int entNum ) ;
extern qboolean AICast_SolidsInBBox ( vec3_t pos , vec3_t mins , vec3_t maxs , int entnum , int mask ) ;
extern void AICast_CheckLoadGame ( void ) ;
extern void AICast_CastScriptThink ( void ) ;
extern void AICast_DelayedSpawnCast ( gentity_t * ent , int castType ) ;
extern void AIChar_AIScript_AlertEntity ( gentity_t * ent ) ;
extern gentity_t * AICast_TravEntityForName ( gentity_t * startent , char * name ) ;
extern gentity_t * AICast_FindEntityForName ( char * name ) ;
extern void AICast_Init ( void ) ;
extern gentity_t * AICast_CreateCharacter ( gentity_t * ent , float * attributes , cast_weapon_info_t * weaponInfo , char * castname , char * model , char * head , char * sex , char * color , char * handicap ) ;
extern void AICast_SetAASIndex ( cast_state_t * cs ) ;
extern void AICast_CheckLevelAttributes ( cast_state_t * cs , gentity_t * ent , char * * ppStr ) ;
extern gentity_t * AICast_AddCastToGame ( gentity_t * ent , char * castname , char * model , char * head , char * sex , char * color , char * handicap ) ;
extern int AICast_ShutdownClient ( int client ) ;
extern int AICast_SetupClient ( int client ) ;
extern cast_state_t * AICast_GetCastState ( int entitynum ) ;
extern void AICast_Printf ( int type , const char * fmt , ... ) ;
