2003/09/13
==========

- edv_freeCam <1/0>
- edv_freeCamSpeed <0/9999>
- edv_freeCamClip <1/0> - beta
- fixed camera flipping when player dies (when in freecam mode)
- big notify font: 	edv_drawnotifytext 1
		   	edv_notifytextwidth <0/1/2> "tiny" "small" "big" - or custom values
			edv_notifytextheight <0/1/2> "tiny" "small" "big" - or custom values
- edv_followRocket <1/0>
  edv_followDynamites <1/0>
  edv_followGrenades <1/0>
  edv_followRocketHeight <-9999/9999>
  edv_followRocketWidth <-9999/9999>
  edv_followRocketDistance <-9999/9999>

- edv_drawHUD <1/0> overrides edv_draw2d
- edv_thirdPersonHeight <-9999/9999>
- edv_drawObjectiveIcons <1/0>
- edv_drawEntities <0/1/2> (0=nothing, 1=everything, 2=no players+weapons) - beta
- edv_smoke <1/0>

2003/09/20
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- edv_msfometer <1/0> draws a graph of frametime (msecs needed to render a frame)
	 green = fast ( < 20ms)
	 yellow = ok ( 20ms < 50ms
	 red = slow ( > 50ms )

2003/09/23
==========

- edv_printObjectiveInfo (OSP style)
- osp player stats are drawn at end of round

2003/09/24
==========

- changed all edv_ prefixes to edv_

2003/09/28
==========

- osp colors
- edv_lockFreecamDeadAngles <1/0> when a player dies, the camera flips/up down, this cvar can prevent this, the downside is,    you can't move the camera while the player is dead/in limbo, possible (haven't tested it, it's kinda late now) solution, toggle it very fast after he dies.
- edv_enableThirdPersonMouse <1/0> when set to 0, the thirdperson view is screwed (BUG :( )
