edv 1.9
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Credits
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thanks to 

dman (http://www.dinfw.com), 
frog (http://www.swertcw.com/download.php?id=451)
jrb(http//www.shaolinproductions.org) 

for betatesting, without them there would be no new edv.

watch their movies on http://www.swertcw.com

other:

My clans BooZZe & SOff!, pok, tzk & cricque for 'release' testink

howto?
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first of all remove the previous version of edv.

unzip this in to your rtcw directory, there should be an 'edv' folder on the same height as 'main'

run the mod via, options->mods->extended demo viewer

or "C:\Program Files\Return to Castle Wolfenstein\WolfMP.exe" + set fs_game edv +demo demoname

run your favorite rtcw demo (/demo yourdemoname), the demo must be placed in the "edv/demos" folder.

there are sample cfg's in the pk3.

if u got questions goto #-=[bzz]=- or #SOff! on quakenet.
or post it at http://soff.fragland.net/soff/

NOTE:

YOU CAN ONLY SEE THE STUFF THATS IN YOUR DEMO FILE, IF PLAYERS ARE FAR AWAY FROM YOU, YOU WILL NOT BE ABLE TO SEE THEM

new cvars:
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edv_freeCam <1/0>
edv_freeCamSpeed <0/9999>
edv_freeCamClip <1/0> - beta

freecam is a full freeflight mode while demoviewing, make following binds:

	bind ctrl 	+edv_moveup
	bind KP_INS 	+edv_movedown
	bind shift 	+edv_speed
	bind uparrow 	+edv_moveforward
	bind downarrow 	+edv_movebackward
	bind leftarrow 	+edv_moveleft
	bind rightarrow +edv_moveright

edv_drawnotifytext 1
edv_notifytextwidth <0/1/2> "tiny" "small" "big" - or custom values
edv_notifytextheight <0/1/2> "tiny" "small" "big" - or custom values

gives you the ability to have bigger deathmessages, these values must be set before it works:

	seta cg_drawteamoverlay 1
	seta cg_drawnotifytext 1
	seta con_notifytime 15	

edv_followRocket <1/0>
edv_followRocketHeight <-9999/9999>
edv_followRocketWidth <-9999/9999>
edv_followRocketDistance <-9999/9999>
edv_followGrenades <1/0>

these cvars enable rocket cameras

edv_drawHUD <1/0> overrides cg_draw2d

edv_thirdPersonHeight <-9999/9999>

edv_drawObjectiveIcons <1/0> you can turn of the obj flags with this one

edv_drawEntities <0/1/2> (0=nothing, 1=everything, 2=no players+weapons) - beta

edv_smoke <1/0> no airstrike smoke

edv_msfometer <1/0> draws a graph of frametime (msecs needed to render a frame)
	 green = fast ( < 20ms)
	 yellow = ok ( 20ms < 50ms
	 red = slow ( > 50ms )

edv_lockFreecamDeadAngles <1/0> when a player dies, the camera flips/up down, this cvar can prevent this, the downside is,    you can't move the camera while the player is dead/in limbo, possible (haven't tested it, it's kinda late now) solution:   toggle it very fast after he dies.

edv_enableThirdPersonMouse <1/0> when set to 0, the thirdperson view is screwed (BUG :( )

more?
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this is a temp release, in next release scripted freecam movement will be included, the freecam clipping should be better, and maybe more



fretn.


