//===========================================================================
//
// Name:			ai_cast_fight.h
// Function:		Wolfenstein AI Fighting Values
// Programmer:		Ridah
// Tab Size:		4 (real tabs)
//===========================================================================

// This is where all constants should reside, which decide when or if a character
// can attack it's enemy.

#define	LOPER_GROUND_RANGE				200
#define	BLACKGUARD_MELEE_RANGE			90
#define REJECT_MELEE_RANGE				90	//----(SA)	added
