//
// g_mem.c
//


#include "g_local.h"

// Ridah, increased this (fixes Dan's crash)
//#define POOLSIZE	(256 * 1024)
//#define POOLSIZE	(2048 * 1024)
#define POOLSIZE	(4096 * 1024)	//----(SA)	upped to try to get assault_34 going

static char		memoryPool[POOLSIZE];
static int		allocPoint;

void *G_Alloc( int size ) {
	char	*p;

	if ( g_debugAlloc.integer ) {
		G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
	}

	if ( allocPoint + size > POOLSIZE ) {
		G_Error( "G_Alloc: failed on allocation of %u bytes\n", size );
		return NULL;
	}

	p = &memoryPool[allocPoint];

	allocPoint += ( size + 31 ) & ~31;

	return p;
}

void G_InitMemory( void ) {
	allocPoint = 0;
}

void Svcmd_GameMem_f( void ) {
	G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
}
